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dc.contributor.authorRamírez Sanz, José Miguel 
dc.contributor.authorPeña-Alonso, Helia Marina
dc.contributor.authorSerrano Mamolar, Ana 
dc.contributor.authorArnaiz González, Álvar 
dc.contributor.authorBustillo Iglesias, Andrés 
dc.date.accessioned2025-09-30T09:58:17Z
dc.date.available2025-09-30T09:58:17Z
dc.date.issued2023-09-05
dc.identifier.isbn978-3-031-43404-4
dc.identifier.isbn978-3-031-43403-7
dc.identifier.urihttps://hdl.handle.net/10259/10906
dc.descriptionComunicación presentada en: International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy during September 6–9, 2023es
dc.description.abstractThe use of eye-tracking in immersive Virtual Reality (iVR) is becoming an important tool for improving the learning outcomes. Nevertheless, the best Machine Learning (ML) technologies for the exploitation of eye-tracking data is yet unclear. Actually, one of the main drawbacks of some ML technologies, such as classifiers, is the scarce labeled data for training models, being the process of data annotation time-consuming and expensive. This paper presents a complete experimentation where different ML algorithms were tested, both supervised and semi-supervised, for trying to identify the stressors/distractors present in iVR learning experiences simulating the operation of a bridge crane. Results shown that the use of semi-supervised techniques can improve the performance of the Machine Learning methods making possible the identification of stressful situations in iVR environments. The use of semi-supervised learning techniques makes possible training ML algorithms without the need of great amount of labeled data which makes the data exploitation cheaper and easier.en
dc.description.sponsorshipThis work was supported by the Junta de Castilla y León under project BU055P20 (JCyL/FEDER, UE), the Ministry of Science and Innovation of Spain under project PID2020-119894GB-I00, co-financed through European Union FEDER funds. This work is part of the project Humanaid (TED2021-129485B-C43) funded by MCIN/AEI/10.13039/501100011033 and the European Union “NextGenerationEU”/PRTR. We also acknowledge European Union NextGenerationEU/PRTR funds for the Margarita Salas 2022–2024 Grant awarded by Universidad de Burgos. It also was supported through the Consejería de Educación of the Junta de Castilla y León and the European Social Fund through a pre-doctoral grant (EDU/875/2021).en
dc.format.mimetypeapplication/pdf
dc.language.isoenges
dc.publisherSpringeres
dc.relation.ispartofExtended Reality: XR Salento 2023, Proceedings, Part II, V. 14219, p. 427–440es
dc.subjectMachine learningen
dc.subjectSemi-supervised learningen
dc.subjectInmersive virtual realityen
dc.subjectGame-based learningen
dc.subjectEye-trackingen
dc.subjectStressen
dc.subject.otherInteligencia artificial en la enseñanzaes
dc.subject.otherArtificial intelligence-Educational applicationsen
dc.subject.otherAprendizaje automáticoes
dc.subject.otherMachine learningen
dc.titleDetection of Stress Stimuli in Learning Contexts of iVR Environmentsen
dc.typeinfo:eu-repo/semantics/conferenceObjectes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.1007/978-3-031-43404-4_29es
dc.identifier.doi10.1007/978-3-031-43404-4_29
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2020-119894GB-I00/ES/APRENDIZAJE AUTOMATICO CON DATOS ESCASAMENTE ETIQUETADOS PARA LA INDUSTRIA 4.0/es
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica, Técnica y de Innovación 2021-2023/TED2021-129485B-C43/ES/Sistemas dinámicos inteligentes centrados en el usuario para la Prevención de Riesgos Laborales/es
dc.volume.number14219es
dc.page.initial427es
dc.page.final440es
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones


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