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dc.contributor.authorMartínez García, Kim 
dc.date.accessioned2025-10-24T07:30:33Z
dc.date.available2025-10-24T07:30:33Z
dc.date.issued2024-11
dc.identifier.urihttps://hdl.handle.net/10259/10991
dc.description.abstractGrand Theft Auto (GTA) V Roleplay es una modalidad de su versión online multijugador que transforma la narrativa, la interacción y las mecánicas originales. Se estudian cinco tipos de servidores,(Drift (Derrapes), Race (Carrera), Players Versus Players (Jugadores contra Jugadores), Players Versus Environment (Jugadores contra Entorno) y Roleplay (Juego de rol),para determinar qué posibilidades ofrece cada uno y qué tipo de agencia obtiene el jugador. Cada categoría genera una experiencia diferente mediante la implementación de eventos narrativos, facciones o interacciones sociales. Así se determina que, aunque el GTA Roleplay se hizo popular gracias a los influencers, se sigue desarrollando debido al compromiso de sus jugadores.es
dc.description.abstractGrand Theft Auto (GTA) V Roleplay is a mode of its online multiplayer version that transforms the narrative, interaction, and original mechanics. Five server types (Drift, Race, Players Versus Players, Players Versus Environment and Roleplay) are studied to determine what possibilities each offers and what kind of agency the player achieves. Each category builds a different experience by implementing narrative events, factions, or social interactions. Thus, it is determined that, although GTA Roleplay became popular thanks to influencers, it continues to develop thanks to the engagement of its players.en
dc.format.mimetypeapplication/pdf
dc.language.isospaes
dc.language.isoengen
dc.publisherVisualCOM Scientific Publicationses
dc.relation.ispartofVISUAL REVIEW. 2024, V. 16, n. 7, p. 157-167es
dc.rightsAttribution-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nd/4.0/*
dc.subjectNarrativaes
dc.subjectVideojuegoes
dc.subjectAgenciaes
dc.subjectMecánicases
dc.subjectInteracción sociales
dc.subjectNarrativeen
dc.subjectVideo gameen
dc.subjectAgencyen
dc.subjectMechanicsen
dc.subjectSocial interactionen
dc.subject.otherVideojuegoses
dc.subject.otherVideo gamesen
dc.titleEl desarrollo de la narrativa online en videojuegos: la agencia del jugador en Gran Theft Auto V Roleplayes
dc.title.alternativeThe development of online narrative in video games: the player’s agency in Grand Theft Auto V Roleplayen
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.62161/revvisual.v16.5387es
dc.identifier.doi10.62161/revvisual.v16.5387
dc.identifier.essn2695-9631
dc.journal.titleVISUAL REVIEW: International Visual Culture Review = Revista Internacional de Cultura Visuales
dc.volume.number16es
dc.issue.number7es
dc.page.initial157es
dc.page.final167es
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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