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| dc.contributor.author | Christou, Eirini | |
| dc.contributor.author | Parmaxi, Antigoni | |
| dc.contributor.author | Farrugia Caruana, Lawrence | |
| dc.contributor.author | Busuttil, Leonard | |
| dc.contributor.author | Żammit, Jacqueline | |
| dc.contributor.author | Rodríguez Cano, Sonia | |
| dc.contributor.author | Delgado Benito, Vanesa | |
| dc.contributor.author | Alonso Martínez, Laura | |
| dc.contributor.author | Ioannou, Andri | |
| dc.date.accessioned | 2026-05-27T16:52:35Z | |
| dc.date.available | 2026-05-27T16:52:35Z | |
| dc.date.issued | 2026-01 | |
| dc.identifier.issn | 1615-5289 | |
| dc.identifier.uri | https://hdl.handle.net/10259/11743 | |
| dc.description.abstract | Story-related activities such as storytelling, story creation and narrative-based learning have become a popular pedagogical approach used in education. Additionally, Augmented Reality (AR) is a tool that receives significant attention globally. Recognizing this trend, researchers have been seeking ways to integrate story-related activities with AR in educational contexts. This paper presents a systematic literature review focusing on the use of AR in story-related activities within primary and secondary education. By conducting a systematic search of studies published in the past 5 years between 2019 and 2024, 264 relevant papers were initially identified. After applying inclusion, exclusion and quality criteria, 39 studies were selected for in-depth analysis. Framed by the principles of learning experience design, this review explores how AR is integrated into story-based educational practices, highlighting its current applications, benefits, and barriers. Additionally, the review critically reflects on the need to prioritise pedagogy over technological features when designing AR-enhanced learning experiences. The study concludes with recommendations for future research and practical insights for educators aiming to incorporate AR into story-related educational activities | en |
| dc.description.sponsorship | This work has been funded by the Erasmus+ Programme of the European Union, funding number: 2023-1-MT01- KA220-SCH-000154134 (Project: CARS: Children as Creators of Augmented Reality Stories) | en |
| dc.format.mimetype | application/pdf | |
| dc.language.iso | eng | en |
| dc.publisher | Springer Nature | en |
| dc.relation.ispartof | Universal Access in the Information Society. 2026, V. 25, n. 1 | en |
| dc.rights | Atribución 4.0 Internacional | * |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | * |
| dc.subject | Augmented reality (AR) | en |
| dc.subject | Stories | en |
| dc.subject | Storytelling | en |
| dc.subject | Narratives | en |
| dc.subject | Research synthesis | en |
| dc.subject | Learning design | en |
| dc.subject.other | Realidad aumentada | es |
| dc.subject.other | Augmented reality | en |
| dc.subject.other | Educación | es |
| dc.subject.other | Education | en |
| dc.title | Augmented reality for story-related activities in primary and secondary education: a systematic review | en |
| dc.type | info:eu-repo/semantics/article | es |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | es |
| dc.relation.publisherversion | https://doi.org/10.1007/s10209-025-01290-8 | es |
| dc.identifier.doi | 10.1007/s10209-025-01290-8 | |
| dc.identifier.essn | 1615-5297 | |
| dc.journal.title | Universal Access in the Information Society | en |
| dc.volume.number | 25 | es |
| dc.issue.number | 1 | es |
| dc.type.hasVersion | info:eu-repo/semantics/publishedVersion | es |



