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dc.contributor.authorChristou, Eirini
dc.contributor.authorParmaxi, Antigoni
dc.contributor.authorFarrugia Caruana, Lawrence
dc.contributor.authorBusuttil, Leonard
dc.contributor.authorŻammit, Jacqueline
dc.contributor.authorRodríguez Cano, Sonia 
dc.contributor.authorDelgado Benito, Vanesa 
dc.contributor.authorAlonso Martínez, Laura 
dc.contributor.authorIoannou, Andri
dc.date.accessioned2026-05-27T16:52:35Z
dc.date.available2026-05-27T16:52:35Z
dc.date.issued2026-01
dc.identifier.issn1615-5289
dc.identifier.urihttps://hdl.handle.net/10259/11743
dc.description.abstractStory-related activities such as storytelling, story creation and narrative-based learning have become a popular pedagogical approach used in education. Additionally, Augmented Reality (AR) is a tool that receives significant attention globally. Recognizing this trend, researchers have been seeking ways to integrate story-related activities with AR in educational contexts. This paper presents a systematic literature review focusing on the use of AR in story-related activities within primary and secondary education. By conducting a systematic search of studies published in the past 5 years between 2019 and 2024, 264 relevant papers were initially identified. After applying inclusion, exclusion and quality criteria, 39 studies were selected for in-depth analysis. Framed by the principles of learning experience design, this review explores how AR is integrated into story-based educational practices, highlighting its current applications, benefits, and barriers. Additionally, the review critically reflects on the need to prioritise pedagogy over technological features when designing AR-enhanced learning experiences. The study concludes with recommendations for future research and practical insights for educators aiming to incorporate AR into story-related educational activitiesen
dc.description.sponsorshipThis work has been funded by the Erasmus+ Programme of the European Union, funding number: 2023-1-MT01- KA220-SCH-000154134 (Project: CARS: Children as Creators of Augmented Reality Stories)en
dc.format.mimetypeapplication/pdf
dc.language.isoengen
dc.publisherSpringer Natureen
dc.relation.ispartofUniversal Access in the Information Society. 2026, V. 25, n. 1en
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectAugmented reality (AR)en
dc.subjectStoriesen
dc.subjectStorytellingen
dc.subjectNarrativesen
dc.subjectResearch synthesisen
dc.subjectLearning designen
dc.subject.otherRealidad aumentadaes
dc.subject.otherAugmented realityen
dc.subject.otherEducaciónes
dc.subject.otherEducationen
dc.titleAugmented reality for story-related activities in primary and secondary education: a systematic reviewen
dc.typeinfo:eu-repo/semantics/articlees
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses
dc.relation.publisherversionhttps://doi.org/10.1007/s10209-025-01290-8es
dc.identifier.doi10.1007/s10209-025-01290-8
dc.identifier.essn1615-5297
dc.journal.titleUniversal Access in the Information Societyen
dc.volume.number25es
dc.issue.number1es
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones


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