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    Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10259/7858

    Título
    Edutainment, Gamification and Nutritional Education: An Analysis of Its Relationship With The Perception of Organizational Culture in Primary Education
    Autor
    Fuente Anuncibay, Raquel de laAutoridad UBU Orcid
    Sapio, Nicola
    Ortega Sánchez, DelfínAutoridad UBU Orcid
    Cuesta Gómez, José LuisAutoridad UBU Orcid
    Publicado en
    SAGE Open. 2023, V. 13, n. 1, 21582440231156867
    Editorial
    SAGE Publications
    Fecha de publicación
    2023-02
    ISSN
    2158-2440
    DOI
    10.1177/21582440231156867
    Resumen
    The application of edutainment and gamification resources as complementary methodologies allows to reinforce and facilitate the internalization of learning, although there are hardly any studies that relate its use to the organizational culture of educational establishments. This research aims to assess the effectiveness of the Foodball gamification program, applied to nutritional education as a strategy for innovation and learning and, specifically, its relationship with the teacher perception of organizational culture in education. A transversal methodology was used with students between 7 and 10 years old (n = 185), and teachers (n = 55) from 14 public primary schools in Rome and Ostia (Italy). Ad hoc assessment scales and the Organizational Culture Inventory (OCI) were used in the collection of information. For the analysis of the data, descriptive and inferential tests were carried out. The results associate the potential of these resources with an active participation and motivation in the learning process, as well as with the internalization of the information. Likewise, the teachers who participated in the educational entertainment crossmedia format obtained higher scores in the perception of the organizational culture, revealing significant differences according to gender and the acceptance of error as a unit value, and age with the perception of innovation. It is concluded in the need to deepen in these results through the design of longitudinal studies on the use of gamification resources and its effective incidence in the organizational culture.
    Palabras clave
    Edutainment
    Gamification
    Foodball
    Eating habits
    Educational technology
    Active learning
    Organizational culture
    Materia
    Educación
    Education
    Nutrición
    Nutrition
    Enseñanza primaria
    Education, Primary
    URI
    http://hdl.handle.net/10259/7858
    Versión del editor
    https://doi.org/10.1177/21582440231156867
    Aparece en las colecciones
    • Artículos DHISO
    • Artículos DISCONDU
    • Artículos SIQoL
    Atribución 4.0 Internacional
    Documento(s) sujeto(s) a una licencia Creative Commons Atribución 4.0 Internacional
    Ficheros en este ítem
    Nombre:
    Fuente-so_2023.pdf
    Tamaño:
    1.537Mb
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