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<dc:title>Augmented reality for story-related activities in primary and secondary education: a systematic review</dc:title>
<dc:creator>Christou, Eirini</dc:creator>
<dc:creator>Parmaxi, Antigoni</dc:creator>
<dc:creator>Farrugia Caruana, Lawrence</dc:creator>
<dc:creator>Busuttil, Leonard</dc:creator>
<dc:creator>Żammit, Jacqueline</dc:creator>
<dc:creator>Rodríguez Cano, Sonia</dc:creator>
<dc:creator>Delgado Benito, Vanesa</dc:creator>
<dc:creator>Alonso Martínez, Laura</dc:creator>
<dc:creator>Ioannou, Andri</dc:creator>
<dc:subject>Augmented reality (AR)</dc:subject>
<dc:subject>Stories</dc:subject>
<dc:subject>Storytelling</dc:subject>
<dc:subject>Narratives</dc:subject>
<dc:subject>Research synthesis</dc:subject>
<dc:subject>Learning design</dc:subject>
<dc:subject>Realidad aumentada</dc:subject>
<dc:subject>Augmented reality</dc:subject>
<dc:subject>Educación</dc:subject>
<dc:subject>Education</dc:subject>
<dc:description>Story-related activities such as storytelling, story creation and narrative-based learning have become a popular pedagogical&#xd;
approach used in education. Additionally, Augmented Reality (AR) is a tool that receives significant attention globally.&#xd;
Recognizing this trend, researchers have been seeking ways to integrate story-related activities with AR in educational&#xd;
contexts. This paper presents a systematic literature review focusing on the use of AR in story-related activities within&#xd;
primary and secondary education. By conducting a systematic search of studies published in the past 5 years between&#xd;
2019 and 2024, 264 relevant papers were initially identified. After applying inclusion, exclusion and quality criteria, 39&#xd;
studies were selected for in-depth analysis. Framed by the principles of learning experience design, this review explores&#xd;
how AR is integrated into story-based educational practices, highlighting its current applications, benefits, and barriers.&#xd;
Additionally, the review critically reflects on the need to prioritise pedagogy over technological features when designing&#xd;
AR-enhanced learning experiences. The study concludes with recommendations for future research and practical insights&#xd;
for educators aiming to incorporate AR into story-related educational activities</dc:description>
<dc:description>This work has been funded by the Erasmus+ Programme of the European Union, funding number: 2023-1-MT01- KA220-SCH-000154134 (Project: CARS: Children as Creators of Augmented Reality Stories)</dc:description>
<dc:date>2026-05-27T16:52:35Z</dc:date>
<dc:date>2026-05-27T16:52:35Z</dc:date>
<dc:date>2026-01</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:identifier>1615-5289</dc:identifier>
<dc:identifier>https://hdl.handle.net/10259/11743</dc:identifier>
<dc:identifier>10.1007/s10209-025-01290-8</dc:identifier>
<dc:identifier>1615-5297</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Universal Access in the Information Society. 2026, V. 25, n. 1</dc:relation>
<dc:relation>https://doi.org/10.1007/s10209-025-01290-8</dc:relation>
<dc:rights>Atribución 4.0 Internacional</dc:rights>
<dc:rights>http://creativecommons.org/licenses/by/4.0/</dc:rights>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:format>application/pdf</dc:format>
<dc:publisher>Springer Nature</dc:publisher>
<europeana:object>https://riubu.ubu.es/bitstream/10259/11743/4/Christou-EN_2026.pdf.jpg</europeana:object>
<europeana:provider>Hispana</europeana:provider>
<europeana:type>TEXT</europeana:type>
<europeana:rights>http://creativecommons.org/licenses/by/4.0/</europeana:rights>
<europeana:dataProvider>RIUBU. Repositorio Institucional de la Universidad de Burgos</europeana:dataProvider>
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