<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-28T17:52:17Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/11743" metadataPrefix="etdms">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/11743</identifier><datestamp>2026-05-28T00:05:36Z</datestamp><setSpec>com_10259_4839</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_4840</setSpec></header><metadata><thesis xmlns="http://www.ndltd.org/standards/metadata/etdms/1.0/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.ndltd.org/standards/metadata/etdms/1.0/ http://www.ndltd.org/standards/metadata/etdms/1.0/etdms.xsd">
<title>Augmented reality for story-related activities in primary and secondary education: a systematic review</title>
<creator>Christou, Eirini</creator>
<creator>Parmaxi, Antigoni</creator>
<creator>Farrugia Caruana, Lawrence</creator>
<creator>Busuttil, Leonard</creator>
<creator>Żammit, Jacqueline</creator>
<creator>Rodríguez Cano, Sonia</creator>
<creator>Delgado Benito, Vanesa</creator>
<creator>Alonso Martínez, Laura</creator>
<creator>Ioannou, Andri</creator>
<subject>Augmented reality (AR)</subject>
<subject>Stories</subject>
<subject>Storytelling</subject>
<subject>Narratives</subject>
<subject>Research synthesis</subject>
<subject>Learning design</subject>
<description>Story-related activities such as storytelling, story creation and narrative-based learning have become a popular pedagogical&#xd;
approach used in education. Additionally, Augmented Reality (AR) is a tool that receives significant attention globally.&#xd;
Recognizing this trend, researchers have been seeking ways to integrate story-related activities with AR in educational&#xd;
contexts. This paper presents a systematic literature review focusing on the use of AR in story-related activities within&#xd;
primary and secondary education. By conducting a systematic search of studies published in the past 5 years between&#xd;
2019 and 2024, 264 relevant papers were initially identified. After applying inclusion, exclusion and quality criteria, 39&#xd;
studies were selected for in-depth analysis. Framed by the principles of learning experience design, this review explores&#xd;
how AR is integrated into story-based educational practices, highlighting its current applications, benefits, and barriers.&#xd;
Additionally, the review critically reflects on the need to prioritise pedagogy over technological features when designing&#xd;
AR-enhanced learning experiences. The study concludes with recommendations for future research and practical insights&#xd;
for educators aiming to incorporate AR into story-related educational activities</description>
<date>2026-05-27</date>
<date>2026-05-27</date>
<date>2026-01</date>
<type>info:eu-repo/semantics/article</type>
<identifier>1615-5289</identifier>
<identifier>https://hdl.handle.net/10259/11743</identifier>
<identifier>10.1007/s10209-025-01290-8</identifier>
<identifier>1615-5297</identifier>
<language>eng</language>
<relation>Universal Access in the Information Society. 2026, V. 25, n. 1</relation>
<relation>https://doi.org/10.1007/s10209-025-01290-8</relation>
<rights>http://creativecommons.org/licenses/by/4.0/</rights>
<rights>info:eu-repo/semantics/openAccess</rights>
<rights>Atribución 4.0 Internacional</rights>
<publisher>Springer Nature</publisher>
</thesis></metadata></record></GetRecord></OAI-PMH>