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<dc:creator>Sáez Velasco, Sara</dc:creator>
<dc:creator>Alaguero Rodríguez, Mario</dc:creator>
<dc:creator>Rodríguez Cano, Sonia</dc:creator>
<dc:creator>Delgado Benito, Vanesa</dc:creator>
<dc:date>2025-04</dc:date>
<dc:description>The aim of this paper is to find out what the attitudes of higher education&#xd;
students in arts education are towards generative AI and how this relates to their use of it&#xd;
in their academic/professional practice. This is a case study and an exploratory, descriptive&#xd;
and correlational quantitative research study, the methodology of which allows us to&#xd;
determine the vision of the sample of participants in relation to the subject. The design&#xd;
consists of three phases: (1) students complete an Attitude Towards Artificial Intelligence&#xd;
(ATAI) scale; (2) they then create two sketches as a collage of images to be used as visual&#xd;
references for a future digital illustration, one using images from the internet and the&#xd;
other using a generative AI tool; and (3) finally, students complete a questionnaire on&#xd;
their perception after using the generative AI tool used in the activity. The results show&#xd;
significant relationships between attitudes towards AI and perceptions of its effectiveness,&#xd;
efficiency, creativity, and design autonomy. It seems that the attitude with which students&#xd;
approach AI tools is a determining factor when it comes to using them in design tasks and&#xd;
can contribute to quality education</dc:description>
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<dc:identifier>https://hdl.handle.net/10259/11782</dc:identifier>
<dc:language>eng</dc:language>
<dc:publisher>MDPI</dc:publisher>
<dc:title>Students’ Attitudes Towards AI and How They Perceive the Effectiveness of AI in Designing Video Games</dc:title>
<dc:type>info:eu-repo/semantics/article</dc:type>
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