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<dc:creator>Higuera de Frutos, Santiago</dc:creator>
<dc:creator>Castro Malpica, María</dc:creator>
<dc:date>2021-07</dc:date>
<dc:description>Trabajo presentado en: R-Evolucionando el transporte, XIV Congreso de Ingeniería del Transporte (CIT 2021), realizado en modalidad online los días 6, 7 y 8 de julio de 2021, organizado por la Universidad de Burgos</dc:description>
<dc:description>In last years, driving simulators have had an increasing use in researching highway&#xd;
geometric design. However, research simulators have high costs. A possible solution to&#xd;
avoid these costs is using videogame simulators. Videogame racing simulators have&#xd;
achieved high quality with a moderate cost. Some of these games include very detailed&#xd;
models that describe very accurately the performance of the simulated vehicles. In addition,&#xd;
they provide very realistic images of the car, the highway and their surroundings.&#xd;
With the aim of using them as research tools, several of the most popular games have been&#xd;
analysed. Two of them have been selected: rFactor2 and Assetto Corsa. Also, a 3D model&#xd;
of a section of an actual highway has been made and adapted to be used by the&#xd;
aforementioned games. Some tests have been conducted using a custom computer system,&#xd;
and the modelled highway section, with both game simulators. From these tests results, both&#xd;
sim racing software can be used to build a low cost driving simulator useful for road&#xd;
geometric design research.</dc:description>
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<dc:language>eng</dc:language>
<dc:publisher>Universidad de Burgos. Servicio de Publicaciones e Imagen Institucional</dc:publisher>
<dc:title>Assessing sim racing software for low-cost driving simulator to road geometric research</dc:title>
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