<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-09T13:40:55Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/6929" metadataPrefix="etdms">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/6929</identifier><datestamp>2024-05-17T09:42:37Z</datestamp><setSpec>com_10259.4_104</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_6848</setSpec></header><metadata><thesis xmlns="http://www.ndltd.org/standards/metadata/etdms/1.0/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.ndltd.org/standards/metadata/etdms/1.0/ http://www.ndltd.org/standards/metadata/etdms/1.0/etdms.xsd">
<title>Assessing sim racing software for low-cost driving simulator to road geometric research</title>
<creator>Higuera de Frutos, Santiago</creator>
<creator>Castro Malpica, María</creator>
<subject>Modelización</subject>
<subject>Simulación</subject>
<subject>Simuladores de carreras</subject>
<subject>Modelling</subject>
<subject>Simulation</subject>
<subject>Racing simulators</subject>
<description>Trabajo presentado en: R-Evolucionando el transporte, XIV Congreso de Ingeniería del Transporte (CIT 2021), realizado en modalidad online los días 6, 7 y 8 de julio de 2021, organizado por la Universidad de Burgos</description>
<description>In last years, driving simulators have had an increasing use in researching highway&#xd;
geometric design. However, research simulators have high costs. A possible solution to&#xd;
avoid these costs is using videogame simulators. Videogame racing simulators have&#xd;
achieved high quality with a moderate cost. Some of these games include very detailed&#xd;
models that describe very accurately the performance of the simulated vehicles. In addition,&#xd;
they provide very realistic images of the car, the highway and their surroundings.&#xd;
With the aim of using them as research tools, several of the most popular games have been&#xd;
analysed. Two of them have been selected: rFactor2 and Assetto Corsa. Also, a 3D model&#xd;
of a section of an actual highway has been made and adapted to be used by the&#xd;
aforementioned games. Some tests have been conducted using a custom computer system,&#xd;
and the modelled highway section, with both game simulators. From these tests results, both&#xd;
sim racing software can be used to build a low cost driving simulator useful for road&#xd;
geometric design research.</description>
<date>2022-09-19</date>
<date>2022-09-19</date>
<date>2021-07</date>
<type>info:eu-repo/semantics/conferenceObject</type>
<identifier>978-84-18465-12-3</identifier>
<identifier>http://hdl.handle.net/10259/6929</identifier>
<identifier>10.36443/10259/6929</identifier>
<language>eng</language>
<relation>R-Evolucionando el transporte</relation>
<relation>http://hdl.handle.net/10259/6490</relation>
<relation>https://doi.org/10.36443/9788418465123</relation>
<rights>info:eu-repo/semantics/openAccess</rights>
<publisher>Universidad de Burgos. Servicio de Publicaciones e Imagen Institucional</publisher>
</thesis></metadata></record></GetRecord></OAI-PMH>