<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-09T13:40:36Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/6929" metadataPrefix="mods">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/6929</identifier><datestamp>2024-05-17T09:42:37Z</datestamp><setSpec>com_10259.4_104</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_6848</setSpec></header><metadata><mods:mods xmlns:mods="http://www.loc.gov/mods/v3" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
<mods:name>
<mods:namePart>Higuera de Frutos, Santiago</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Castro Malpica, María</mods:namePart>
</mods:name>
<mods:extension>
<mods:dateAvailable encoding="iso8601">2022-09-19T12:53:17Z</mods:dateAvailable>
</mods:extension>
<mods:extension>
<mods:dateAccessioned encoding="iso8601">2022-09-19T12:53:17Z</mods:dateAccessioned>
</mods:extension>
<mods:originInfo>
<mods:dateIssued encoding="iso8601">2021-07</mods:dateIssued>
</mods:originInfo>
<mods:identifier type="isbn">978-84-18465-12-3</mods:identifier>
<mods:identifier type="uri">http://hdl.handle.net/10259/6929</mods:identifier>
<mods:identifier type="doi">10.36443/10259/6929</mods:identifier>
<mods:abstract>In last years, driving simulators have had an increasing use in researching highway&#xd;
geometric design. However, research simulators have high costs. A possible solution to&#xd;
avoid these costs is using videogame simulators. Videogame racing simulators have&#xd;
achieved high quality with a moderate cost. Some of these games include very detailed&#xd;
models that describe very accurately the performance of the simulated vehicles. In addition,&#xd;
they provide very realistic images of the car, the highway and their surroundings.&#xd;
With the aim of using them as research tools, several of the most popular games have been&#xd;
analysed. Two of them have been selected: rFactor2 and Assetto Corsa. Also, a 3D model&#xd;
of a section of an actual highway has been made and adapted to be used by the&#xd;
aforementioned games. Some tests have been conducted using a custom computer system,&#xd;
and the modelled highway section, with both game simulators. From these tests results, both&#xd;
sim racing software can be used to build a low cost driving simulator useful for road&#xd;
geometric design research.</mods:abstract>
<mods:language>
<mods:languageTerm>eng</mods:languageTerm>
</mods:language>
<mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>
<mods:subject>
<mods:topic>Modelización</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Simulación</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Simuladores de carreras</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Modelling</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Simulation</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Racing simulators</mods:topic>
</mods:subject>
<mods:titleInfo>
<mods:title>Assessing sim racing software for low-cost driving simulator to road geometric research</mods:title>
</mods:titleInfo>
<mods:genre>info:eu-repo/semantics/conferenceObject</mods:genre>
</mods:mods></metadata></record></GetRecord></OAI-PMH>