<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-09T12:25:47Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/6929" metadataPrefix="qdc">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/6929</identifier><datestamp>2024-05-17T09:42:37Z</datestamp><setSpec>com_10259.4_104</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_6848</setSpec></header><metadata><qdc:qualifieddc xmlns:qdc="http://dspace.org/qualifieddc/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://purl.org/dc/elements/1.1/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dc.xsd http://purl.org/dc/terms/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dcterms.xsd http://dspace.org/qualifieddc/ http://www.ukoln.ac.uk/metadata/dcmi/xmlschema/qualifieddc.xsd">
<dc:title>Assessing sim racing software for low-cost driving simulator to road geometric research</dc:title>
<dc:creator>Higuera de Frutos, Santiago</dc:creator>
<dc:creator>Castro Malpica, María</dc:creator>
<dc:subject>Modelización</dc:subject>
<dc:subject>Simulación</dc:subject>
<dc:subject>Simuladores de carreras</dc:subject>
<dc:subject>Modelling</dc:subject>
<dc:subject>Simulation</dc:subject>
<dc:subject>Racing simulators</dc:subject>
<dcterms:abstract>In last years, driving simulators have had an increasing use in researching highway&#xd;
geometric design. However, research simulators have high costs. A possible solution to&#xd;
avoid these costs is using videogame simulators. Videogame racing simulators have&#xd;
achieved high quality with a moderate cost. Some of these games include very detailed&#xd;
models that describe very accurately the performance of the simulated vehicles. In addition,&#xd;
they provide very realistic images of the car, the highway and their surroundings.&#xd;
With the aim of using them as research tools, several of the most popular games have been&#xd;
analysed. Two of them have been selected: rFactor2 and Assetto Corsa. Also, a 3D model&#xd;
of a section of an actual highway has been made and adapted to be used by the&#xd;
aforementioned games. Some tests have been conducted using a custom computer system,&#xd;
and the modelled highway section, with both game simulators. From these tests results, both&#xd;
sim racing software can be used to build a low cost driving simulator useful for road&#xd;
geometric design research.</dcterms:abstract>
<dcterms:dateAccepted>2022-09-19T12:53:17Z</dcterms:dateAccepted>
<dcterms:available>2022-09-19T12:53:17Z</dcterms:available>
<dcterms:created>2022-09-19T12:53:17Z</dcterms:created>
<dcterms:issued>2021-07</dcterms:issued>
<dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
<dc:identifier>978-84-18465-12-3</dc:identifier>
<dc:identifier>http://hdl.handle.net/10259/6929</dc:identifier>
<dc:identifier>10.36443/10259/6929</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>R-Evolucionando el transporte</dc:relation>
<dc:relation>http://hdl.handle.net/10259/6490</dc:relation>
<dc:relation>https://doi.org/10.36443/9788418465123</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:publisher>Universidad de Burgos. Servicio de Publicaciones e Imagen Institucional</dc:publisher>
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