<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-29T10:17:39Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/7324" metadataPrefix="oai_dc">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/7324</identifier><datestamp>2023-03-20T14:12:54Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_4220</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
<dc:title>Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments</dc:title>
<dc:creator>Miguel Alonso, Inés</dc:creator>
<dc:creator>Rodríguez García, Bruno</dc:creator>
<dc:creator>Checa Cruz, David</dc:creator>
<dc:creator>Bustillo Iglesias, Andrés</dc:creator>
<dc:subject>Cybersickness</dc:subject>
<dc:subject>Education</dc:subject>
<dc:subject>Tutorial</dc:subject>
<dc:subject>Novelty effect</dc:subject>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>Informática</dc:subject>
<dc:subject>Computer science</dc:subject>
<dc:description>Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce&#xd;
the enjoyment of iVR experiences and, especially, learning achievements when presented in the&#xd;
classroom; an effect that the interactive tutorial proposed in this research can help overcome. Its&#xd;
increasingly complex levels are designed on the basis of Mayer’s Cognitive Theory of Multimedia&#xd;
Learning, so that users can quickly gain familiarity with the iVR environment. The tutorial was&#xd;
included in an iVR learning experience for its validation with 65 users. It was a success, according to&#xd;
the user satisfaction and tutorial usability survey. First, it gained very high ratings for satisfaction,&#xd;
engagement, and immersion. Second, high skill rates suggested that it helped users to gain familiarity&#xd;
with controllers. Finally, a medium-high value for flow pointed to major concerns related to skill&#xd;
and challenges with this sort of iVR experience. A few cases of cybersickness also arose. The survey&#xd;
showed that only intense cybersickness levels significantly limited performance and enjoyment; low&#xd;
levels had no influence on flow and immersion and little influence on skill, presence, and engagement,&#xd;
greatly reducing the benefits of the tutorial, despite which it remained useful.</dc:description>
<dc:description>This work was partially supported by the ACIS project (Reference Number INVESTUN/21/BU/0002) of the Consejeria de Empleo e Industria of the Junta de Castilla y León (Spain), the Erasmus+ RISKREAL Project (Reference Number 2020-1-ES01-KA204-081847) of the European Commission and the HumanAid Project (Reference Number TED2021-129485B-C43) of the Proyectos Estratégicos Orientados a la Transición Ecológica y a la Transición Digital of the Spanish Ministry of Science and Innovation.</dc:description>
<dc:date>2023-01-25T13:36:42Z</dc:date>
<dc:date>2023-01-25T13:36:42Z</dc:date>
<dc:date>2023-01</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:identifier>http://hdl.handle.net/10259/7324</dc:identifier>
<dc:identifier>10.3390/app13010593</dc:identifier>
<dc:identifier>2076-3417</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Applied sciences. 2023, V. 13, n. 1, 593</dc:relation>
<dc:relation>https://doi.org/10.3390/app13010593</dc:relation>
<dc:relation>info:eu-repo/grantAgreement/Junta de Castilla y León//INVESTUN%2F21%2FBU%2F0002//Simulador inteligente en Realidad Virtual Inmersiva Colaborativa para la prevención de riesgos laborales por aplastamiento en industrias del metal o plástico</dc:relation>
<dc:relation>info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica, Técnica y de Innovación 2021-2023/TED2021-129485B-C43/ES/Sistemas dinámicos inteligentes centrados en el usuario para la Prevención de Riesgos Laborales/</dc:relation>
<dc:relation>info:eu-repo/grantAgreement/EC/Erasmus+/2020-1-ES01-KA204-081847/EU/</dc:relation>
<dc:rights>Atribución 4.0 Internacional</dc:rights>
<dc:rights>http://creativecommons.org/licenses/by/4.0/</dc:rights>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:format>application/pdf</dc:format>
<dc:publisher>MDPI</dc:publisher>
</oai_dc:dc></metadata></record></GetRecord></OAI-PMH>