<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-29T22:06:44Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/8341" metadataPrefix="mods">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/8341</identifier><datestamp>2024-05-15T07:51:18Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_4220</setSpec></header><metadata><mods:mods xmlns:mods="http://www.loc.gov/mods/v3" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
<mods:name>
<mods:namePart>Checa Cruz, David</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Bustillo Iglesias, Andrés</mods:namePart>
</mods:name>
<mods:extension>
<mods:dateAvailable encoding="iso8601">2024-01-15T10:47:59Z</mods:dateAvailable>
</mods:extension>
<mods:extension>
<mods:dateAccessioned encoding="iso8601">2024-01-15T10:47:59Z</mods:dateAccessioned>
</mods:extension>
<mods:originInfo>
<mods:dateIssued encoding="iso8601">2019-12</mods:dateIssued>
</mods:originInfo>
<mods:identifier type="issn">1380-7501</mods:identifier>
<mods:identifier type="uri">http://hdl.handle.net/10259/8341</mods:identifier>
<mods:identifier type="doi">10.1007/s11042-019-08348-9</mods:identifier>
<mods:identifier type="essn">1573-7721</mods:identifier>
<mods:abstract>The merger of game-based approaches and Virtual Reality (VR) environments that can&#xd;
enhance learning and training methodologies have a very promising future, reinforced by&#xd;
the widespread market-availability of affordable software and hardware tools for VR-environments. Rather than passive observers, users engage in those learning environments as active&#xd;
participants, permitting the development of exploration-based learning paradigms. There are&#xd;
separate reviews of VR technologies and serious games for educational and training purposes&#xd;
with a focus on only one knowledge area. However, this review covers 135 proposals for&#xd;
serious games in immersive VR-environments that are combinations of both VR and serious&#xd;
games and that offer end-user validation. First, an analysis of the forum, nationality, and date of&#xd;
publication of the articles is conducted. Then, the application domains, the target audience, the&#xd;
design of the game and its technological implementation, the performance evaluation procedure, and the results are analyzed. The aim here is to identify the factual standards of the&#xd;
proposed solutions and the differences between training and learning applications. Finally, the&#xd;
study lays the basis for future research lines that will develop serious games in immersive VRenvironments, providing recommendations for the improvement of these tools and their&#xd;
successful application for the enhancement of both learning and training tasks.</mods:abstract>
<mods:language>
<mods:languageTerm>eng</mods:languageTerm>
</mods:language>
<mods:accessCondition type="useAndReproduction">http://creativecommons.org/licenses/by/4.0/</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">Atribución 4.0 Internacional</mods:accessCondition>
<mods:subject>
<mods:topic>Virtual reality</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Learning</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Systematic literature review</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Serious games</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Evaluation</mods:topic>
</mods:subject>
<mods:titleInfo>
<mods:title>A review of immersive virtual reality serious games to enhance learning and training</mods:title>
</mods:titleInfo>
<mods:genre>info:eu-repo/semantics/article</mods:genre>
</mods:mods></metadata></record></GetRecord></OAI-PMH>