<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-11T16:27:43Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/8350" metadataPrefix="oai_dc">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/8350</identifier><datestamp>2024-05-15T07:46:13Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_7349</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
<dc:title>Design and development of a gamified tutorial for iVR serious games</dc:title>
<dc:creator>Miguel Alonso, Inés</dc:creator>
<dc:creator>Guillén Sanz, Henar</dc:creator>
<dc:creator>Rodríguez García, Bruno</dc:creator>
<dc:creator>Bustillo Iglesias, Andrés</dc:creator>
<dc:subject>Tutorial</dc:subject>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>Gamification</dc:subject>
<dc:subject>Serious games</dc:subject>
<dc:subject>Video games</dc:subject>
<dc:subject>Informática</dc:subject>
<dc:subject>Tecnología</dc:subject>
<dc:subject>Videojuegos</dc:subject>
<dc:subject>Computer science</dc:subject>
<dc:subject>Technology</dc:subject>
<dc:subject>Video games</dc:subject>
<dc:description>Serious games, including immersive Virtual Reality (iVR) experiences, can be challenging for players due to their unfamiliar  control  systems  and  mechanics.  This  study  focuses  on  designing  a  gamified  tutorial  for  iVR  serious  games  that  not only teaches iVR interactions but also enhances user enjoyment and engagement. The tutorial consists of progressively challenging  mini-games  that  adapt  to  the  user's  performance.  Tips  and  recommendations  are  provided  through  a  robot  avatar  if  users  struggle  or  make  mistakes.  An  optional  narrative  is  included  to  enhance  user  engagement,  but  it  is  not  mandatory for the iVR experience. Gamification elements, such as point collection and progress updates, are incorporated into the tutorial. It can be played independently or as an introduction to iVR serious games. The goal is to use gamificationprinciples to maintain user engagement and flow while enhancing the learning experience in the virtual world.</dc:description>
<dc:description>This  work  was  partially  supported  by  the  ACIS  project  (Reference  Number  INVESTUN/21/BU/0002)  of  the  Consejeria de Empleo e Industria of the Junta de Castilla y León (Spain), the Erasmus+ RISKREAL Project (2020-1-  ES01-KA204-081847) of the European Commission and the HumanAid Project (TED2021-129485B-C43) of the Proyectos  Estraté-gicos  Orientados  a  la  Transición  Ecológica  y  Digital  of  the  Spanish  Ministry  of  Science  and  Innovation.</dc:description>
<dc:date>2024-01-16T07:55:53Z</dc:date>
<dc:date>2024-01-16T07:55:53Z</dc:date>
<dc:date>2023-09</dc:date>
<dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:identifier>2049-0992</dc:identifier>
<dc:identifier>http://hdl.handle.net/10259/8350</dc:identifier>
<dc:identifier>10.34190/ecgbl.17.1.1563</dc:identifier>
<dc:identifier>2049-100X</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>European Conference on Games Based Learning. 2023, V. 17, n. 1, p. 411-417</dc:relation>
<dc:relation>https://doi.org/10.34190/ecgbl.17.1.1563</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:format>application/pdf</dc:format>
<dc:publisher>University of Twente</dc:publisher>
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