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<dc:title>Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets</dc:title>
<dc:creator>Rodríguez García, Bruno</dc:creator>
<dc:creator>Alaguero Rodríguez, Mario</dc:creator>
<dc:creator>Guillén Sanz, Henar</dc:creator>
<dc:creator>Miguel Alonso, Inés</dc:creator>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>Cultural heritage</dc:subject>
<dc:subject>Virtual reconstruction</dc:subject>
<dc:subject>360º</dc:subject>
<dc:subject>Low cost</dc:subject>
<dc:subject>Informática</dc:subject>
<dc:subject>Tecnología</dc:subject>
<dc:subject>Computer science</dc:subject>
<dc:subject>Technology</dc:subject>
<dc:description>The continuous price reduction of head mounted displays (HMDs)&#xd;
raises the following question in the field of cultural heritage: Is it possible to&#xd;
adapt desktop passive virtual reality (VR) 360° experiences for HMDs? This work&#xd;
presents a comparison of low-cost 360° videos of cultural heritage displayed across&#xd;
two devices: a desktop display and an HMD. The study case is the virtual reconstruction of Burgos (Spain) in 1921. The key factors of these videos are short&#xd;
duration, virtual reconstruction based on 3D modelling and photo editing and the&#xd;
inclusion of real actors performing out looping micro stories. The comparison of&#xd;
both displays devices has been carried out by a group of 32 students from the&#xd;
University of Burgos. The validation includes user satisfaction, knowledge acquisition and visual identification. The results are the following: 1) better knowledge&#xd;
acquisition and immersion in the HMD group, 2) better user satisfaction for the&#xd;
desktop group and 3) more fault identification related to the characters for the&#xd;
HMD group. Looking at these results, the most important elements to improve are&#xd;
the integration of characters and increase the length of the videos.</dc:description>
<dc:description>This work was partially supported by the ACIS project (Reference Number INVESTUN/21/BU/0002) of the Consejeria de Empleo e Industria of the Junta de Castilla y León (Spain) and the Erasmus+ RISKREAL Project (Reference Number 2020–1-ES01-KA204– 081847) of the European Commission.</dc:description>
<dc:date>2024-01-17T10:53:13Z</dc:date>
<dc:date>2024-01-17T10:53:13Z</dc:date>
<dc:date>2022-08-28</dc:date>
<dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
<dc:type>info:eu-repo/semantics/acceptedVersion</dc:type>
<dc:identifier>0302-9743</dc:identifier>
<dc:identifier>http://hdl.handle.net/10259/8365</dc:identifier>
<dc:identifier>10.1007/978-3-031-15553-6_27</dc:identifier>
<dc:identifier>1611-3349</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Extended Reality. 2022, V. 13446, p. 391-404</dc:relation>
<dc:relation>https://doi.org/10.1007/978-3-031-15553-6_27</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:format>application/pdf</dc:format>
<dc:publisher>Springer Nature</dc:publisher>
<europeana:object>https://riubu.ubu.es/bitstream/10259/8365/3/Rodr%c3%adguez-icer_2022.pdf.jpg</europeana:object>
<europeana:provider>Hispana</europeana:provider>
<europeana:type>TEXT</europeana:type>
<europeana:rights>http://rightsstatements.org/vocab/CNE/1.0/</europeana:rights>
<europeana:dataProvider>RIUBU. Repositorio Institucional de la Universidad de Burgos</europeana:dataProvider>
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