<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-20T21:15:38Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/8365" metadataPrefix="etdms">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/8365</identifier><datestamp>2024-08-27T22:42:08Z</datestamp><setSpec>com_10259.4_2498</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>com_10259_4219</setSpec><setSpec>col_10259_8094</setSpec><setSpec>col_10259_7349</setSpec></header><metadata><thesis xmlns="http://www.ndltd.org/standards/metadata/etdms/1.0/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.ndltd.org/standards/metadata/etdms/1.0/ http://www.ndltd.org/standards/metadata/etdms/1.0/etdms.xsd">
<title>Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets</title>
<creator>Rodríguez García, Bruno</creator>
<creator>Alaguero Rodríguez, Mario</creator>
<creator>Guillén Sanz, Henar</creator>
<creator>Miguel Alonso, Inés</creator>
<subject>Virtual reality</subject>
<subject>Cultural heritage</subject>
<subject>Virtual reconstruction</subject>
<subject>360º</subject>
<subject>Low cost</subject>
<description>The continuous price reduction of head mounted displays (HMDs)&#xd;
raises the following question in the field of cultural heritage: Is it possible to&#xd;
adapt desktop passive virtual reality (VR) 360° experiences for HMDs? This work&#xd;
presents a comparison of low-cost 360° videos of cultural heritage displayed across&#xd;
two devices: a desktop display and an HMD. The study case is the virtual reconstruction of Burgos (Spain) in 1921. The key factors of these videos are short&#xd;
duration, virtual reconstruction based on 3D modelling and photo editing and the&#xd;
inclusion of real actors performing out looping micro stories. The comparison of&#xd;
both displays devices has been carried out by a group of 32 students from the&#xd;
University of Burgos. The validation includes user satisfaction, knowledge acquisition and visual identification. The results are the following: 1) better knowledge&#xd;
acquisition and immersion in the HMD group, 2) better user satisfaction for the&#xd;
desktop group and 3) more fault identification related to the characters for the&#xd;
HMD group. Looking at these results, the most important elements to improve are&#xd;
the integration of characters and increase the length of the videos.</description>
<date>2024-01-17</date>
<date>2024-01-17</date>
<date>2022-08-28</date>
<type>info:eu-repo/semantics/conferenceObject</type>
<identifier>0302-9743</identifier>
<identifier>http://hdl.handle.net/10259/8365</identifier>
<identifier>10.1007/978-3-031-15553-6_27</identifier>
<identifier>1611-3349</identifier>
<language>eng</language>
<relation>Extended Reality. 2022, V. 13446, p. 391-404</relation>
<relation>https://doi.org/10.1007/978-3-031-15553-6_27</relation>
<rights>info:eu-repo/semantics/openAccess</rights>
<publisher>Springer Nature</publisher>
</thesis></metadata></record></GetRecord></OAI-PMH>