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<dc:title>Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes</dc:title>
<dc:creator>Checa Cruz, David</dc:creator>
<dc:creator>Miguel Alonso, Inés</dc:creator>
<dc:creator>Guillén Sanz, Henar</dc:creator>
<dc:creator>Bustillo Iglesias, Andrés</dc:creator>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>Overhead crane</dc:subject>
<dc:subject>Training</dc:subject>
<dc:subject>Collaborative environments</dc:subject>
<dc:description>In the last decade, the rapid development and the price reduction of&#xd;
immersive Virtual Reality (iVR) devices allow its application to a wide range of&#xd;
applications. The sense of immersion and presence that these iVR devices produce&#xd;
surpasses any other display. These unique characteristic opens up new ways of&#xd;
training in Occupational Risk Prevention (ORP). iVR can create applications in&#xd;
collaborative training environments that mimic real situations and reinforce collaborative work and avoids unnecessary risks to the user in their training, as well as to&#xd;
other people or equipment that would exist if working with real equipment. Overhead cranes are one of the most interesting elements for the application of iVR&#xd;
training simulators. Firstly, because they are present throughout the production&#xd;
space and their movement involves the displacement of heavy loads that are not&#xd;
always well balanced. In addition, these movements occur in areas where other&#xd;
operators might be present and, in some cases, their collaboration is necessary&#xd;
during the movement stage. This research presents the design of a collaborative&#xd;
iVR application for training the movement of loads with overhead cranes. This&#xd;
developed application focuses on providing the user with the ability to proficiently&#xd;
operate an overhead crane. The usefulness of the iVR application was tested with 3&#xd;
experienced overhead crane operators and 29 undergraduate students. These users&#xd;
reported that the experience was enjoyable and felt that the iVR environment was&#xd;
realistic and that the application would be useful to train how to handle an overhead&#xd;
bridge crane.</dc:description>
<dc:date>2024-01-17T11:34:44Z</dc:date>
<dc:date>2024-01-17T11:34:44Z</dc:date>
<dc:date>2022-08-26</dc:date>
<dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
<dc:identifier>0302-9743</dc:identifier>
<dc:identifier>http://hdl.handle.net/10259/8369</dc:identifier>
<dc:identifier>10.1007/978-3-031-15546-8_10</dc:identifier>
<dc:identifier>1611-3349</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Extended Reality. 2022, V. 13445, p. 121-129</dc:relation>
<dc:relation>https://doi.org/10.1007/978-3-031-15546-8_10</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:publisher>Springer Nature</dc:publisher>
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