<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-19T16:40:08Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/8369" metadataPrefix="marc">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/8369</identifier><datestamp>2024-08-25T22:42:08Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_7349</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dcterms="http://purl.org/dc/terms/" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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<datafield tag="042" ind1=" " ind2=" ">
<subfield code="a">dc</subfield>
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<datafield tag="720" ind1=" " ind2=" ">
<subfield code="a">Checa Cruz, David</subfield>
<subfield code="e">author</subfield>
</datafield>
<datafield tag="720" ind1=" " ind2=" ">
<subfield code="a">Miguel Alonso, Inés</subfield>
<subfield code="e">author</subfield>
</datafield>
<datafield tag="720" ind1=" " ind2=" ">
<subfield code="a">Guillén Sanz, Henar</subfield>
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<datafield tag="720" ind1=" " ind2=" ">
<subfield code="a">Bustillo Iglesias, Andrés</subfield>
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<subfield code="c">2022-08-26</subfield>
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<subfield code="a">In the last decade, the rapid development and the price reduction of&#xd;
immersive Virtual Reality (iVR) devices allow its application to a wide range of&#xd;
applications. The sense of immersion and presence that these iVR devices produce&#xd;
surpasses any other display. These unique characteristic opens up new ways of&#xd;
training in Occupational Risk Prevention (ORP). iVR can create applications in&#xd;
collaborative training environments that mimic real situations and reinforce collaborative work and avoids unnecessary risks to the user in their training, as well as to&#xd;
other people or equipment that would exist if working with real equipment. Overhead cranes are one of the most interesting elements for the application of iVR&#xd;
training simulators. Firstly, because they are present throughout the production&#xd;
space and their movement involves the displacement of heavy loads that are not&#xd;
always well balanced. In addition, these movements occur in areas where other&#xd;
operators might be present and, in some cases, their collaboration is necessary&#xd;
during the movement stage. This research presents the design of a collaborative&#xd;
iVR application for training the movement of loads with overhead cranes. This&#xd;
developed application focuses on providing the user with the ability to proficiently&#xd;
operate an overhead crane. The usefulness of the iVR application was tested with 3&#xd;
experienced overhead crane operators and 29 undergraduate students. These users&#xd;
reported that the experience was enjoyable and felt that the iVR environment was&#xd;
realistic and that the application would be useful to train how to handle an overhead&#xd;
bridge crane.</subfield>
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<subfield code="a">0302-9743</subfield>
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<subfield code="a">http://hdl.handle.net/10259/8369</subfield>
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<datafield tag="024" ind2=" " ind1="8">
<subfield code="a">10.1007/978-3-031-15546-8_10</subfield>
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<datafield tag="024" ind2=" " ind1="8">
<subfield code="a">1611-3349</subfield>
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<datafield ind1=" " ind2=" " tag="653">
<subfield code="a">Virtual reality</subfield>
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<subfield code="a">Overhead crane</subfield>
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<subfield code="a">Training</subfield>
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<datafield ind1=" " ind2=" " tag="653">
<subfield code="a">Collaborative environments</subfield>
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<subfield code="a">Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes</subfield>
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