RT info:eu-repo/semantics/conferenceObject T1 Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapy A1 Gatto, Carola A1 Martínez García, Kim A1 De Paolis, Lucio Tommaso K1 Virtual reality K1 Art therapy K1 User experience K1 Gamification K1 Terapia con realidad virtual K1 Virtual reality therapy AB In the last years, teletherapy has provided the possibility of improving the accessibility to the therapy itself, by means of digital platforms. Of all the technologies that make up e-health, Virtual Reality is the one that creates the sense of presence, using immersive, interactive and collaborative virtual environments. From this perspective, this paper presents the preliminary study for a Virtual Reality (VR) Art Therapy application. It concerns one module of a project called Ermes, aimed at providing psychological support for remote practice for hospitalized patients, by means of Mindfulness and Art therapy practice. This perspective research starts with the aim of experimenting with a new system of interaction in Virtual Reality for the practice of Art Therapy. In particular, the medium that we want to adopt for the practice is the modeling of ceramics with traditional techniques. In this paper, we introduce the methodology and the design of this VR Art Therapy application, by explaining the gamification choices we made, in terms of mechanics, dynamics (visual responses), and aesthetics. The output is the definition of an optimal experience for the implementation of the Art Therapy scenario. PB Springer SN 978-3-031-15546-8 YR 2022 FD 2022 LK https://hdl.handle.net/10259/11102 UL https://hdl.handle.net/10259/11102 LA eng NO Trabajo presentado en: First International Conference, XR Salento 2022,Lecce, Italy, July 6–8, 2022 DS Repositorio Institucional de la Universidad de Burgos RD 01-may-2026