RT info:eu-repo/semantics/article T1 Implementation and Evaluation of a VR/AR-Based Assistive Technology for Dyslexic Learners: An Exploratory Case Study A1 Lozano Álvarez, María A1 Rodríguez Cano, Sonia A1 Delgado Benito, Vanesa A1 García Delgado, Miguel Ángel K1 Dyslexia K1 Assistive technology K1 Virtual reality K1 Augmented reality K1 Educational software K1 User experience K1 Immersive learning K1 Dislexia K1 Dyslexia K1 Realidad virtual en la enseñanza K1 Virtual reality in education K1 Realidad aumentada K1 Augmented reality AB This exploratory case study investigates the implementation and educational impact of aVirtual Reality (VR)- and Augmented Reality (AR)-based assistive technology developed tosupport learners with dyslexia. The intervention, delivered via mobile devices and VR headsets,incorporated gamified and interactive content aimed at enhancing cognitive skills suchas attention, inhibition, narrative memory, and phonological awareness. Two in-depth casestudies were conducted with primary school students formally diagnosed with dyslexia.Cognitive performance was assessed using the NEPSY-II neuropsychological battery, anduser experience was evaluated using the Technology Acceptance Model (TAM). The resultsshowed positive trends in executive function and language-related skills, as well as highmotivation and satisfaction. While these findings suggest promising benefits of immersiveeducational technologies in dyslexia intervention, conclusions regarding efficacy cannot bedrawn due to the limited sample size. Further research with larger and controlled designsis needed to validate these initial observations PB MDPI YR 2025 FD 2025-08 LK https://hdl.handle.net/10259/11781 UL https://hdl.handle.net/10259/11781 LA eng DS Repositorio Institucional de la Universidad de Burgos RD 04-jun-2026