TY - GEN AU - Ramírez Sanz, José Miguel AU - Peña-Alonso, Helia Marina AU - Serrano Mamolar, Ana AU - Arnaiz González, Álvar AU - Bustillo Iglesias, Andrés PY - 2023 SN - 978-3-031-43404-4 SN - 978-3-031-43403-7 UR - https://hdl.handle.net/10259/10906 AB - The use of eye-tracking in immersive Virtual Reality (iVR) is becoming an important tool for improving the learning outcomes. Nevertheless, the best Machine Learning (ML) technologies for the exploitation of eye-tracking data is yet unclear. Actually,... LA - eng PB - Springer KW - Machine learning KW - Semi-supervised learning KW - Inmersive virtual reality KW - Game-based learning KW - Eye-tracking KW - Stress KW - Inteligencia artificial en la enseñanza KW - Artificial intelligence-Educational applications KW - Aprendizaje automático KW - Machine learning TI - Detection of Stress Stimuli in Learning Contexts of iVR Environments DO - 10.1007/978-3-031-43404-4_29 VL - 14219 ER -