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<title>Artículos Ingeniería e Infraestructura de los Transportes</title>
<link href="https://hdl.handle.net/10259/9245" rel="alternate"/>
<subtitle/>
<id>https://hdl.handle.net/10259/9245</id>
<updated>2026-04-19T11:14:12Z</updated>
<dc:date>2026-04-19T11:14:12Z</dc:date>
<entry>
<title>Game-changing perspectives: A dataset on student perceptions of sustainable mobility pre- and post escape room intervention</title>
<link href="https://hdl.handle.net/10259/9306" rel="alternate"/>
<author>
<name>Sipone, Silvia</name>
</author>
<author>
<name>Rodríguez, Andrés</name>
</author>
<author>
<name>Rojo Arce, Marta</name>
</author>
<author>
<name>Moura Berodia, José Luis</name>
</author>
<id>https://hdl.handle.net/10259/9306</id>
<updated>2024-06-21T00:05:33Z</updated>
<published>2024-04-01T00:00:00Z</published>
<summary type="text">Game-changing perspectives: A dataset on student perceptions of sustainable mobility pre- and post escape room intervention
Sipone, Silvia; Rodríguez, Andrés; Rojo Arce, Marta; Moura Berodia, José Luis
The dataset aims to examine the prior and acquired knowledge in an Escape Room (ER) experience on sustainable mobility. In addition, the data could also be used to identify possible correspondences between some mobility behaviors and the predisposition to learn sustainable mobility concepts to foster attitude change.&#13;
&#13;
To meet these objectives, an ER on sustainable mobility was conducted and a questionnaire was given before and after the activity to 173 students from various schools between 5th grade of primary school and 1st year of compulsory secondary school (10–13 years old).&#13;
&#13;
The questionnaire was divided into two parts. The first part included social demographics questions (gender, family members, place of residence) and mobility habits (number of cars in the family, bus use, cycling). The second part included questions related to sustainable mobility topics with 14 items.&#13;
&#13;
Data was collected between December 2022 and February 2023.
</summary>
<dc:date>2024-04-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school</title>
<link href="https://hdl.handle.net/10259/9246" rel="alternate"/>
<author>
<name>Sipone, Silvia</name>
</author>
<author>
<name>Abella García, Víctor</name>
</author>
<author>
<name>Rojo Arce, Marta</name>
</author>
<author>
<name>Moura Berodia, José Luis</name>
</author>
<id>https://hdl.handle.net/10259/9246</id>
<updated>2024-06-13T00:05:19Z</updated>
<published>2023-05-08T00:00:00Z</published>
<summary type="text">Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school
Sipone, Silvia; Abella García, Víctor; Rojo Arce, Marta; Moura Berodia, José Luis
The concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility has been growing. Therefore, the development of training schemes aimed at sustainable mobility education as a tool for a better future for the generations to come is of fundamental importance. This study analyses the factors affecting the adoption of the ClassCraft platform in activities related to sustainable mobility. The proposed experience involved children aged 10–11 years old, a total of 75 pupils. This experience was the basis for analyzing the pupils' perception of the gamification-based methodology. A mixed method has been used, combining qualitative results from a Focus Group (FG) with 6 students, and quantitative results through a questionnaire based on the Technology Acceptance Model (TAM) with all the 75 students. The results reflect that all students consider this methodology as an opportunity for a change in the school experience to make classroom activities more enjoyable. Our research contributes to the application of a mixed methods approach that addresses an educational challenge, considering the voice of the children when applying new teaching–learning strategies.
</summary>
<dc:date>2023-05-08T00:00:00Z</dc:date>
</entry>
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