<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-08-19T07:54:23Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/10330" metadataPrefix="marc">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/10330</identifier><datestamp>2025-03-14T01:05:34Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_4220</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dcterms="http://purl.org/dc/terms/" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
<leader>00925njm 22002777a 4500</leader>
<datafield tag="042" ind1=" " ind2=" ">
<subfield code="a">dc</subfield>
</datafield>
<datafield tag="720" ind1=" " ind2=" ">
<subfield code="a">Rodríguez García, Bruno</subfield>
<subfield code="e">author</subfield>
</datafield>
<datafield tag="720" ind1=" " ind2=" ">
<subfield code="a">Miguel Alonso, Inés</subfield>
<subfield code="e">author</subfield>
</datafield>
<datafield tag="720" ind1=" " ind2=" ">
<subfield code="a">Guillén Sanz, Henar</subfield>
<subfield code="e">author</subfield>
</datafield>
<datafield tag="720" ind1=" " ind2=" ">
<subfield code="a">Bustillo Iglesias, Andrés</subfield>
<subfield code="e">author</subfield>
</datafield>
<datafield tag="260" ind1=" " ind2=" ">
<subfield code="c">2025-05</subfield>
</datafield>
<datafield tag="520" ind1=" " ind2=" ">
<subfield code="a">The use of Level of Detail (LoD), a crucial technique in the development of 3D models, implies lower cost graphics and resource economies. These savings are evident in contexts where technical resources are limited, such as immersive Virtual Reality and whenever LoD is critical for accurate representation, such as Cultural Heritage dissemination. Consequently, various systems are used to classify 3D models based on their LoD. However, those systems have several shortcomings that hinder their widespread use. In this research, LoDCalculator, an add-on for Blender open-source modelling software, is presented to address such shortcomings. LoDCalculator ensures unambiguous, universal, and accessible classification of 3D models. It was tested by classifying 12 3D models. The scores were then compared with the evaluations of a group of students and professional 3D modelers in a subjective evaluation. The results of the comparison were satisfactory, showing minimal significant differences between the software and the evaluation group classifications.</subfield>
</datafield>
<datafield tag="024" ind2=" " ind1="8">
<subfield code="a">2352-7110</subfield>
</datafield>
<datafield tag="024" ind2=" " ind1="8">
<subfield code="a">http://hdl.handle.net/10259/10330</subfield>
</datafield>
<datafield tag="024" ind2=" " ind1="8">
<subfield code="a">10.1016/j.softx.2025.102107</subfield>
</datafield>
<datafield ind1=" " ind2=" " tag="653">
<subfield code="a">3D modelling</subfield>
</datafield>
<datafield ind1=" " ind2=" " tag="653">
<subfield code="a">Level of detail</subfield>
</datafield>
<datafield ind1=" " ind2=" " tag="653">
<subfield code="a">Virtual reality</subfield>
</datafield>
<datafield ind1=" " ind2=" " tag="653">
<subfield code="a">Model classification</subfield>
</datafield>
<datafield tag="245" ind1="0" ind2="0">
<subfield code="a">LoDCalculator: A level of detail classification software for 3D models in the Blender environment</subfield>
</datafield>
</record></metadata></record></GetRecord></OAI-PMH>