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<mods:namePart>Rodríguez García, Bruno</mods:namePart>
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<mods:namePart>Miguel Alonso, Inés</mods:namePart>
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<mods:namePart>Guillén Sanz, Henar</mods:namePart>
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<mods:namePart>Bustillo Iglesias, Andrés</mods:namePart>
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<mods:dateAccessioned encoding="iso8601">2025-03-13T13:53:33Z</mods:dateAccessioned>
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<mods:identifier type="issn">2352-7110</mods:identifier>
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<mods:identifier type="doi">10.1016/j.softx.2025.102107</mods:identifier>
<mods:abstract>The use of Level of Detail (LoD), a crucial technique in the development of 3D models, implies lower cost graphics and resource economies. These savings are evident in contexts where technical resources are limited, such as immersive Virtual Reality and whenever LoD is critical for accurate representation, such as Cultural Heritage dissemination. Consequently, various systems are used to classify 3D models based on their LoD. However, those systems have several shortcomings that hinder their widespread use. In this research, LoDCalculator, an add-on for Blender open-source modelling software, is presented to address such shortcomings. LoDCalculator ensures unambiguous, universal, and accessible classification of 3D models. It was tested by classifying 12 3D models. The scores were then compared with the evaluations of a group of students and professional 3D modelers in a subjective evaluation. The results of the comparison were satisfactory, showing minimal significant differences between the software and the evaluation group classifications.</mods:abstract>
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<mods:topic>3D modelling</mods:topic>
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<mods:topic>Level of detail</mods:topic>
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<mods:topic>Virtual reality</mods:topic>
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<mods:topic>Model classification</mods:topic>
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<mods:title>LoDCalculator: A level of detail classification software for 3D models in the Blender environment</mods:title>
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