<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-17T23:16:14Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/10460" metadataPrefix="mods">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/10460</identifier><datestamp>2025-05-14T00:05:15Z</datestamp><setSpec>com_10259_3830</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_3832</setSpec></header><metadata><mods:mods xmlns:mods="http://www.loc.gov/mods/v3" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
<mods:name>
<mods:namePart>Izquierdo, Segismundo S.</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Izquierdo Millán, Luis Rodrigo</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Hauert, Christoph</mods:namePart>
</mods:name>
<mods:extension>
<mods:dateAvailable encoding="iso8601">2025-05-13T06:24:50Z</mods:dateAvailable>
</mods:extension>
<mods:extension>
<mods:dateAccessioned encoding="iso8601">2025-05-13T06:24:50Z</mods:dateAccessioned>
</mods:extension>
<mods:originInfo>
<mods:dateIssued encoding="iso8601">2025-07</mods:dateIssued>
</mods:originInfo>
<mods:identifier type="issn">0022-5193</mods:identifier>
<mods:identifier type="uri">http://hdl.handle.net/10259/10460</mods:identifier>
<mods:identifier type="doi">10.1016/j.jtbi.2025.112129</mods:identifier>
<mods:abstract>In populations subject to evolutionary processes, the assortment of players with different genes or strategies can have a large impact on players’ payoffs and on the expected evolution of each strategy in the population. Here we consider assortment generated by a process of partner choice known as selective assortment. Under selective assortment, players looking for a mate can observe the strategies of a sample of potential mates or co-players, and select one of them to interact with. This selection mechanism can generate positive assortment (preference for players using the same strategy), or negative assortment (preference for players using a different strategy). We study the impact of selective assortment in the evolution and in the equilibria of a population, providing results for different games under different evolutionary dynamics (including the replicator dynamics).</mods:abstract>
<mods:language>
<mods:languageTerm>eng</mods:languageTerm>
</mods:language>
<mods:accessCondition type="useAndReproduction">http://creativecommons.org/licenses/by/4.0/</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">Atribución 4.0 Internacional</mods:accessCondition>
<mods:subject>
<mods:topic>Negative assortment</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Selective assortment</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Evolutionary dynamics</mods:topic>
</mods:subject>
<mods:titleInfo>
<mods:title>Positive and negative selective assortment</mods:title>
</mods:titleInfo>
<mods:genre>info:eu-repo/semantics/article</mods:genre>
</mods:mods></metadata></record></GetRecord></OAI-PMH>