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<dc:title>A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage</dc:title>
<dc:creator>Bustillo Iglesias, Andrés</dc:creator>
<dc:creator>Alaguero Rodríguez, Mario</dc:creator>
<dc:creator>Miguel Alonso, Inés</dc:creator>
<dc:creator>Sáiz Diez, José Manuel</dc:creator>
<dc:creator>Iglesias Rouco, Lena Saladina</dc:creator>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>3D modelling</dc:subject>
<dc:subject>Teaching</dc:subject>
<dc:subject>Cultural Heritage</dc:subject>
<dc:subject>Realidad virtual</dc:subject>
<dc:subject>Patrimonio cultural</dc:subject>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>Cultural property</dc:subject>
<dc:description>The virtual visualization of historical objects opens the door to a variety of new teaching applications in the classroom. In this study, we present a flexible platform for the creation of semi-immersive 3D environments. First, we describe the software and hardware tools that generate the 3D models and the Virtual Reality Environments. We then present an optimized design methodology, adapted to the generation of light 3D models of sufficient visual quality for teaching purposes. The most suitable option for such purposes proved to be CAD tools coupled with extensive use of image textures on low-resolution 3D meshes. Finally, we report an ad-hoc teaching method to test the platform during a short teaching session on Cultural Heritage and Computer Graphics for high-school and undergraduate students. The evaluation of their experiences, based on post-session surveys, points to the effectiveness of this approach to communicate different types of knowledge and to stimulate student learning.</dc:description>
<dc:description>This work was partially supported by the Program "Impulso de la Industria de Contenidos Digitales desde las Universidades" of the Spanish Ministry of Industry, Tourism and Commerce.</dc:description>
<dc:date>2026-02-26T11:03:24Z</dc:date>
<dc:date>2026-02-26T11:03:24Z</dc:date>
<dc:date>2015-11</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/acceptedVersion</dc:type>
<dc:identifier>2212-0548</dc:identifier>
<dc:identifier>https://hdl.handle.net/10259/11447</dc:identifier>
<dc:identifier>10.1016/j.daach.2015.11.002</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Digital Applications in Archaeology and Cultural Heritage. 2015, V. 2, n. 4, p. 248-259</dc:relation>
<dc:relation>https://doi.org/10.1016/j.daach.2015.11.002</dc:relation>
<dc:rights>Attribution-NonCommercial-NoDerivatives 4.0 Internacional</dc:rights>
<dc:rights>http://creativecommons.org/licenses/by-nc-nd/4.0/</dc:rights>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:format>application/pdf</dc:format>
<dc:publisher>Elsevier</dc:publisher>
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<europeana:provider>Hispana</europeana:provider>
<europeana:type>TEXT</europeana:type>
<europeana:rights>http://creativecommons.org/licenses/by-nc-nd/4.0/</europeana:rights>
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