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<dc:title>The Virtual Reconstruction of a Statue of Isis Unearthed at the Roman City of Clunia (Spain): A 3D Model for Interactive Virtual Reality Experiences</dc:title>
<dc:creator>Rodríguez García, Bruno</dc:creator>
<dc:creator>Corchia, Laura</dc:creator>
<dc:creator>Zaparaín Yáñez, Mª José</dc:creator>
<dc:creator>De Paolis, Lucio Tommaso</dc:creator>
<dc:subject>Computing methodologies</dc:subject>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>Shape modeling</dc:subject>
<dc:subject>Animation</dc:subject>
<dc:subject>Applied computing</dc:subject>
<dc:subject>Fine arts</dc:subject>
<dc:subject>3D modelin</dc:subject>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>Cultural heritage</dc:subject>
<dc:subject>Virtual reconstruction</dc:subject>
<dc:subject>Patrimonio cultural</dc:subject>
<dc:subject>Realidad virtual</dc:subject>
<dc:subject>Arqueología-Innovaciones tecnológicas</dc:subject>
<dc:subject>Cultural property</dc:subject>
<dc:subject>Virtual reality</dc:subject>
<dc:description>This research aims to contribute to the advancement of technologies applied to the conservation, reconstruction, anddissemination of Cultural Heritage, such as photogrammetry, 3D modeling, Virtual Agents, and Virtual Reality. To this end, thevirtual reconstruction process of a Roman alabaster sculpture of the Goddess Isis is presented and assessed in a comprehensiveand systematic procedure. Unearthed at the Roman city of Clunia (province of Burgos, Spain), the sculpture dates back toapproximately the 2nd c. AD. The virtual reconstruction depicts both existing and missing features, based on the remainsand comparisons with other extant representations of the goddess. The generated 3D model was designed to function as aVirtual Agent in interactive experiences. Moreover, discrepancy, detail and vertex concentration analyses of the model yieldedsatisfactory results. The visualization of the 3D model was tested in an interactive Virtual Reality experience at the Museumof Burgos with 60 participants, whose evaluations were highly positive. Clustering of participant responses revealed behaviorpatterns that were primarily associated with age and previous experience with Virtual Reality. The 3D model of the virtualreconstruction is open access and free to download.</dc:description>
<dc:description>This work is part of the Teaching Innovation Group“Patrimonio intergeneracional y nuevas tecnologías” (PAINT) of the University of Burgos.</dc:description>
<dc:date>2026-04-22T16:03:11Z</dc:date>
<dc:date>2026-04-22T16:03:11Z</dc:date>
<dc:date>2026-03</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/acceptedVersion</dc:type>
<dc:identifier>1556-4673</dc:identifier>
<dc:identifier>https://hdl.handle.net/10259/11535</dc:identifier>
<dc:identifier>10.1145/3774911</dc:identifier>
<dc:identifier>1556-4711</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Journal on Computing and Cultural Heritage. 2026, V. 19, n. 1, 17</dc:relation>
<dc:relation>https://doi.org/10.1145/3774911</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:format>application/pdf</dc:format>
<dc:publisher>Association for Computing Machinery (ACM)</dc:publisher>
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