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<dc:title>Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies</dc:title>
<dc:creator>Andrés López, Gonzalo</dc:creator>
<dc:creator>Checa Cruz, David</dc:creator>
<dc:subject>Industrial Heritage</dc:subject>
<dc:subject>Virtual Reality</dc:subject>
<dc:subject>Games</dc:subject>
<dc:subject>Storytelling</dc:subject>
<dc:description>The industry has a relevant spatial and socioeconomic importance in most of the Spanish cities and nowadays is one of themain urban economic activities. However, in many situations, and despite recent advances in the past two decades, industrialheritage is a value that is still not sufficiently widespread in society. The factories, their activity, and their historical evolutionare often disconnected and isolated from the daily life of the cities, being quite an unknown aspect for most of the citizens.This contribution presents the result of various experiences of knowledge transmission on the heritage value of industry,through the use of games and storytelling technique as an educational tool and the combination of different technologies(3D modelling, videomapping, virtual reality) as useful tools to spread the explanation of this phenomenon.</dc:description>
<dc:date>2026-10-14T08:04:42Z</dc:date>
<dc:date>2026-10-14T08:04:42Z</dc:date>
<dc:date>2021-04</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:identifier>1556-4673</dc:identifier>
<dc:identifier>https://hdl.handle.net/10259/12278</dc:identifier>
<dc:identifier>10.1145/3424951</dc:identifier>
<dc:identifier>1556-4711</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Journal on Computing and Cultural Heritage.2021, V. 14, n. 2, p. 1-26</dc:relation>
<dc:relation>https://doi.org/10.1145/3424951</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:publisher>ACM</dc:publisher>
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