<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-10-21T06:44:39Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/12285" metadataPrefix="mods">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/12285</identifier><datestamp>2026-10-21T00:05:30Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_4220</setSpec></header><metadata><mods:mods xmlns:mods="http://www.loc.gov/mods/v3" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
<mods:name>
<mods:namePart>Rodríguez García, Bruno</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Miguel Alonso, Inés</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Checa Cruz, David</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Bustillo Iglesias, Andrés</mods:namePart>
</mods:name>
<mods:extension>
<mods:dateAvailable encoding="iso8601">2026-10-20T09:18:52Z</mods:dateAvailable>
</mods:extension>
<mods:extension>
<mods:dateAccessioned encoding="iso8601">2026-10-20T09:18:52Z</mods:dateAccessioned>
</mods:extension>
<mods:originInfo>
<mods:dateIssued encoding="iso8601">2026-09</mods:dateIssued>
</mods:originInfo>
<mods:identifier type="issn">1434-9957</mods:identifier>
<mods:identifier type="uri">https://hdl.handle.net/10259/12285</mods:identifier>
<mods:identifier type="doi">10.1007/s10055-026-01409-z</mods:identifier>
<mods:identifier type="essn">1434-9957</mods:identifier>
<mods:abstract>Immersive Virtual Reality (iVR) has reached a level of technological maturity that enables its use for the general&#xd;
public. However, further investigation is needed into the optimization of iVR applications and particularly,&#xd;
their design features in relation to various user characteristics such as age and previous iVR experience. To&#xd;
solve this issue, this study evaluates a Cultural Heritage dissemination experience in iVR, tested in a real-world&#xd;
setting, the Museum of Burgos (Spain), with participants from three age groups: children, young adults, and&#xd;
older adults. The iVR experience was structured in four levels of progressively complex interaction. A control&#xd;
group was formed to view a video containing the same dissemination content. A total of 206 participants completed&#xd;
a three-steps assessment measuring prior knowledge, User Experience (UX), and learning outcomes.&#xd;
The findings emphasized that iVR's strengths, immersion and interactivity, must be strategically optimized to&#xd;
outperform more well-stablished dissemination formats like video. The results showed that children responded&#xd;
positively to high interactivity; their motivation and rapid adaptation supported the use of interactive formats,&#xd;
provided cognitive demands are gradually introduced. Young adults exhibited the highest adaptability and fastest&#xd;
completion times, performing well across all interaction types, though with moderate UX ratings. Older&#xd;
adults preferred soft interaction and immersive aesthetics, achieving better learning outcomes in this context&#xd;
but extending the time to complete the iVR experience.</mods:abstract>
<mods:language>
<mods:languageTerm>eng</mods:languageTerm>
</mods:language>
<mods:accessCondition type="useAndReproduction">http://creativecommons.org/licenses/by/4.0/</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">Atribución 4.0 Internacional</mods:accessCondition>
<mods:subject>
<mods:topic>Virtual Reality</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Human Computer Interaction</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>User experience</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Children</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Age</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>User Centered Design</mods:topic>
</mods:subject>
<mods:titleInfo>
<mods:title>Exploring age-related differences in immersive Virtual Reality experiences for Cultural Heritage</mods:title>
</mods:titleInfo>
<mods:genre>info:eu-repo/semantics/article</mods:genre>
</mods:mods></metadata></record></GetRecord></OAI-PMH>