<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-05T12:32:54Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/5236" metadataPrefix="qdc">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/5236</identifier><datestamp>2024-05-10T11:24:12Z</datestamp><setSpec>com_10259_3830</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_3832</setSpec></header><metadata><qdc:qualifieddc xmlns:qdc="http://dspace.org/qualifieddc/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://purl.org/dc/elements/1.1/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dc.xsd http://purl.org/dc/terms/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dcterms.xsd http://dspace.org/qualifieddc/ http://www.ukoln.ac.uk/metadata/dcmi/xmlschema/qualifieddc.xsd">
<dc:title>Best experienced payoff dynamics and cooperation in the centipede game</dc:title>
<dc:creator>Sandholm, William H.</dc:creator>
<dc:creator>Izquierdo, Segismundo S.</dc:creator>
<dc:creator>Izquierdo Millán, Luis Rodrigo</dc:creator>
<dc:subject>Evolutionary game theory</dc:subject>
<dc:subject>backward induction</dc:subject>
<dc:subject>centipede game</dc:subject>
<dc:subject>computational algebra</dc:subject>
<dcterms:abstract>We study population game dynamics under which each revising agent tests each&#xd;
of his strategies a fixed number of times, with each play of each strategy being&#xd;
against a newly drawn opponent, and chooses the strategy whose total payoff was&#xd;
highest. In the centipede game, these best experienced payoff dynamics lead to cooperative&#xd;
play. When strategies are tested once, play at the almost globally stable&#xd;
state is concentrated on the last few nodes of the game, with the proportions of&#xd;
agents playing each strategy being largely independent of the length of the game.&#xd;
Testing strategies many times leads to cyclical play.</dcterms:abstract>
<dcterms:dateAccepted>2020-03-09T09:07:06Z</dcterms:dateAccepted>
<dcterms:available>2020-03-09T09:07:06Z</dcterms:available>
<dcterms:created>2020-03-09T09:07:06Z</dcterms:created>
<dcterms:issued>2019-11</dcterms:issued>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:identifier>1933-6837</dc:identifier>
<dc:identifier>http://hdl.handle.net/10259/5236</dc:identifier>
<dc:identifier>10.3982/TE3565</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Theoretical Economics. 2019, V. 14, n. 4, p. 1347–1386</dc:relation>
<dc:relation>https://econtheory.org/ojs/index.php/te/issue/view/45</dc:relation>
<dc:relation>info:eu-repo/grantAgreement/MINECO/ECO2017-83147-&#xd;
C2-2-P</dc:relation>
<dc:relation>info:eu-repo/grantAgreement/MECD/PRX15/00362</dc:relation>
<dc:relation>info:eu-repo/grantAgreement/MECD/PRX16/00048</dc:relation>
<dc:rights>http://creativecommons.org/licenses/by-nc/4.0/</dc:rights>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:rights>Atribución-NoComercial 4.0 Internacional</dc:rights>
<dc:publisher>Econometric Society</dc:publisher>
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