<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-07-08T22:15:39Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/6355" metadataPrefix="dim">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/6355</identifier><datestamp>2022-11-16T13:45:18Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>com_10259_6190</setSpec><setSpec>com_10259_6189</setSpec><setSpec>com_10259.4_106</setSpec><setSpec>col_10259_4220</setSpec><setSpec>col_10259_6191</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
<dim:field mdschema="dc" element="contributor" qualifier="author" authority="92ccb924-eb04-45a6-9879-bc08162ad023" confidence="500" orcid_id="">Checa, David</dim:field>
<dim:field mdschema="dc" element="contributor" qualifier="author" authority="748" confidence="500" orcid_id="">Miguel Alonso, Inés</dim:field>
<dim:field mdschema="dc" element="contributor" qualifier="author" authority="81">Bustillo Iglesias, Andrés</dim:field>
<dim:field mdschema="dc" element="date" qualifier="accessioned">2022-01-24T12:37:59Z</dim:field>
<dim:field mdschema="dc" element="date" qualifier="available">2022-01-24T12:37:59Z</dim:field>
<dim:field mdschema="dc" element="date" qualifier="issued">2021-12</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="issn">1359-4338</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/10259/6355</dim:field>
<dim:field mdschema="dc" element="identifier" qualifier="doi">10.1007/s10055-021-00607-1</dim:field>
<dim:field mdschema="dc" element="description" qualifier="abstract" lang="en">Immersive virtual reality (VR) environments create a very strong sense of presence and immersion. Nowadays, especially&#xd;
when student isolation and online autonomous learning is required, such sensations can provide higher satisfaction and learning&#xd;
rates than conventional teaching. However, up until the present, learning outcomes with VR tools have yet to prove their&#xd;
advantageous aspects over conventional teaching. The project presents a VR serious game for teaching concepts associated&#xd;
with computer hardware assembly. These concepts are often included in any undergraduate’s introduction to Computer Science.&#xd;
The learning outcomes are evaluated using a pre-test of previous knowledge, a satisfaction/usability test, and a post-test&#xd;
on knowledge acquisition, structured with questions on different knowledge areas. The results of the VR serious game are&#xd;
compared with another two learning methodologies adapted to online learning: (1) an online conventional lecture; and (2)&#xd;
playing the same serious game on a desktop PC. An extensive sample of students (n = 77) was formed for this purpose. The&#xd;
results showed the strong potential of VR serious games to improve student well-being during spells of confinement, due to&#xd;
higher learning satisfaction. Besides, ease of usability and the use of in-game tutorials are directly related with game-user&#xd;
satisfaction and performance. The main novelty of this research is related to academic performance. Although a very limited&#xd;
effect was noted for learning theoretical knowledge with the VR application in comparison with the other methodologies,&#xd;
this effect was significantly improved through visual knowledge, understanding and making connections between different&#xd;
concepts. It can therefore be concluded that the proposed VR serious game has the potential to increase student learning and&#xd;
therefore student satisfaction, by imparting a deeper understanding of the subject matter to students.</dim:field>
<dim:field mdschema="dc" element="description" qualifier="sponsorship" lang="en">GruaRV project (Reference Number INVESTUN/18/BU/0002) of the Consejeria de Empleo of the Junta de Castilla y León (Spain), the Erasmus+ RISKREAL Project (Reference Number 2020-1-ES01-KA204-081847) of the European Commission and the SMART-EASY project (Reference Number IDI-20191008) funded by the Centro para el Desarrollo Tecnológico e Industrial (CDTI).</dim:field>
<dim:field mdschema="dc" element="description" qualifier="project">Publicación en abierto financiada por el Consorcio de Bibliotecas Universitarias de Castilla y León (BUCLE), con cargo al Programa Operativo 2014ES16RFOP009 FEDER 2014-2020 DE CASTILLA Y LEÓN, Actuación:20007-CL - Apoyo Consorcio BUCLE</dim:field>
<dim:field mdschema="dc" element="language" qualifier="iso" lang="en">eng</dim:field>
<dim:field mdschema="dc" element="publisher" lang="en">Springer</dim:field>
<dim:field mdschema="dc" element="relation" qualifier="ispartof" lang="en">Virtual Reality. 2021</dim:field>
<dim:field mdschema="dc" element="relation" qualifier="publisherversion" lang="es">https://doi.org/10.1007/s10055-021-00607-1</dim:field>
<dim:field mdschema="dc" element="relation" qualifier="projectID" lang="es">info:eu-repo/grantAgreement/Junta de Castilla y León//INVESTUN%2F18%2FBU%2F0002//Simulador inteligente en Realidad Virtual Inmersiva Colaborativa para la prevención de riesgos laborales por aplastamiento en industrias del metal o plástico</dim:field>
<dim:field mdschema="dc" element="relation" qualifier="projectID">info:eu-repo/grantAgreement/EC/Erasmus+/2020-1-ES01-KA204-081847/EU</dim:field>
<dim:field mdschema="dc" element="relation" qualifier="projectID">info:eu-repo/grantAgreement/CDTI//IDI-20191008</dim:field>
<dim:field mdschema="dc" element="rights" lang="*">Atribución 4.0 Internacional</dim:field>
<dim:field mdschema="dc" element="rights" qualifier="uri" lang="*">http://creativecommons.org/licenses/by/4.0/</dim:field>
<dim:field mdschema="dc" element="rights" qualifier="accessRights" lang="es">info:eu-repo/semantics/openAccess</dim:field>
<dim:field mdschema="dc" element="subject" lang="en">Virtual reality</dim:field>
<dim:field mdschema="dc" element="subject" lang="en">Educational game</dim:field>
<dim:field mdschema="dc" element="subject" lang="en">E-learning</dim:field>
<dim:field mdschema="dc" element="subject" lang="en">Active learning</dim:field>
<dim:field mdschema="dc" element="subject" lang="en">Computer science</dim:field>
<dim:field mdschema="dc" element="subject" lang="en">Game engine</dim:field>
<dim:field mdschema="dc" element="subject" lang="en">Head mounted display</dim:field>
<dim:field mdschema="dc" element="subject" qualifier="other" lang="es">Informática</dim:field>
<dim:field mdschema="dc" element="subject" qualifier="other" lang="es">Enseñanza</dim:field>
<dim:field mdschema="dc" element="subject" qualifier="other" lang="en">Computer science</dim:field>
<dim:field mdschema="dc" element="subject" qualifier="other" lang="en">Teaching</dim:field>
<dim:field mdschema="dc" element="title" lang="en">Immersive virtual-reality computer-assembly serious game to enhance autonomous learning</dim:field>
<dim:field mdschema="dc" element="type" lang="es">info:eu-repo/semantics/article</dim:field>
<dim:field mdschema="dc" element="type" qualifier="hasVersion" lang="es">info:eu-repo/semantics/publishedVersion</dim:field>
<dim:field mdschema="dc" element="journal" qualifier="title" lang="en">Virtual Reality</dim:field>
</dim:dim></metadata></record></GetRecord></OAI-PMH>