<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-17T16:42:47Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/7344" metadataPrefix="mods">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/7344</identifier><datestamp>2023-03-21T13:14:19Z</datestamp><setSpec>com_10259.4_2548</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>com_10259_5377</setSpec><setSpec>com_10259_4219</setSpec><setSpec>col_10259.4_2549</setSpec><setSpec>col_10259_5378</setSpec><setSpec>col_10259_4220</setSpec></header><metadata><mods:mods xmlns:mods="http://www.loc.gov/mods/v3" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
<mods:name>
<mods:namePart>Martínez García, Kim</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Menéndez Menéndez, María Isabel</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Bustillo Iglesias, Andrés</mods:namePart>
</mods:name>
<mods:extension>
<mods:dateAvailable encoding="iso8601">2023-01-30T12:30:00Z</mods:dateAvailable>
</mods:extension>
<mods:extension>
<mods:dateAccessioned encoding="iso8601">2023-01-30T12:30:00Z</mods:dateAccessioned>
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<mods:originInfo>
<mods:dateIssued encoding="iso8601">2021-12</mods:dateIssued>
</mods:originInfo>
<mods:identifier type="uri">http://hdl.handle.net/10259/7344</mods:identifier>
<mods:identifier type="doi">10.2196/30482</mods:identifier>
<mods:identifier type="essn">2291-9279</mods:identifier>
<mods:abstract>Depression and anxiety in children and adolescents are major health problems worldwide. In recent years, serious games research has advanced in the development of tools to address these mental health conditions. However, there has not been an extensive analysis of these games, their tendencies, and capacities.&#xd;
This review aims to gather the most current serious games, published from 2015 to 2020, with a new approach focusing on their applications: awareness, prevention, detection, and therapy. The purpose is also to analyze the implementation, development, and evaluation of these tools to obtain trends, strengths, and weaknesses for future research lines.</mods:abstract>
<mods:language>
<mods:languageTerm>eng</mods:languageTerm>
</mods:language>
<mods:accessCondition type="useAndReproduction">http://creativecommons.org/licenses/by/4.0/</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>
<mods:accessCondition type="useAndReproduction">Atribución 4.0 Internacional</mods:accessCondition>
<mods:subject>
<mods:topic>Serious games</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Depression</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Anxiety</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Children</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Adolescents</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Virtual reality</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Mental health</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Detection</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Awareness</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Prevention</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Therapy</mods:topic>
</mods:subject>
<mods:titleInfo>
<mods:title>Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review</mods:title>
</mods:titleInfo>
<mods:genre>info:eu-repo/semantics/article</mods:genre>
</mods:mods></metadata></record></GetRecord></OAI-PMH>