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<mods:namePart>Checa Cruz, David</mods:namePart>
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<mods:namePart>Bustillo Iglesias, Andrés</mods:namePart>
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<mods:identifier type="issn">1380-7501</mods:identifier>
<mods:identifier type="uri">http://hdl.handle.net/10259/8341</mods:identifier>
<mods:identifier type="doi">10.1007/s11042-019-08348-9</mods:identifier>
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<mods:abstract>The merger of game-based approaches and Virtual Reality (VR) environments that can&#xd;
enhance learning and training methodologies have a very promising future, reinforced by&#xd;
the widespread market-availability of affordable software and hardware tools for VR-environments. Rather than passive observers, users engage in those learning environments as active&#xd;
participants, permitting the development of exploration-based learning paradigms. There are&#xd;
separate reviews of VR technologies and serious games for educational and training purposes&#xd;
with a focus on only one knowledge area. However, this review covers 135 proposals for&#xd;
serious games in immersive VR-environments that are combinations of both VR and serious&#xd;
games and that offer end-user validation. First, an analysis of the forum, nationality, and date of&#xd;
publication of the articles is conducted. Then, the application domains, the target audience, the&#xd;
design of the game and its technological implementation, the performance evaluation procedure, and the results are analyzed. The aim here is to identify the factual standards of the&#xd;
proposed solutions and the differences between training and learning applications. Finally, the&#xd;
study lays the basis for future research lines that will develop serious games in immersive VRenvironments, providing recommendations for the improvement of these tools and their&#xd;
successful application for the enhancement of both learning and training tasks.</mods:abstract>
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<mods:accessCondition type="useAndReproduction">Atribución 4.0 Internacional</mods:accessCondition>
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<mods:topic>Virtual reality</mods:topic>
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<mods:subject>
<mods:topic>Learning</mods:topic>
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<mods:subject>
<mods:topic>Systematic literature review</mods:topic>
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<mods:subject>
<mods:topic>Serious games</mods:topic>
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<mods:subject>
<mods:topic>Evaluation</mods:topic>
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<mods:title>A review of immersive virtual reality serious games to enhance learning and training</mods:title>
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