<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-29T09:19:07Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/8341" metadataPrefix="oai_dc">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/8341</identifier><datestamp>2024-05-15T07:51:18Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_4220</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
<dc:title>A review of immersive virtual reality serious games to enhance learning and training</dc:title>
<dc:creator>Checa Cruz, David</dc:creator>
<dc:creator>Bustillo Iglesias, Andrés</dc:creator>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>Learning</dc:subject>
<dc:subject>Systematic literature review</dc:subject>
<dc:subject>Serious games</dc:subject>
<dc:subject>Evaluation</dc:subject>
<dc:subject>Informática</dc:subject>
<dc:subject>Educación</dc:subject>
<dc:subject>Videojuegos</dc:subject>
<dc:subject>Tecnología</dc:subject>
<dc:subject>Computer science</dc:subject>
<dc:subject>Education</dc:subject>
<dc:subject>Video games</dc:subject>
<dc:subject>Technology</dc:subject>
<dc:description>The merger of game-based approaches and Virtual Reality (VR) environments that can&#xd;
enhance learning and training methodologies have a very promising future, reinforced by&#xd;
the widespread market-availability of affordable software and hardware tools for VR-environments. Rather than passive observers, users engage in those learning environments as active&#xd;
participants, permitting the development of exploration-based learning paradigms. There are&#xd;
separate reviews of VR technologies and serious games for educational and training purposes&#xd;
with a focus on only one knowledge area. However, this review covers 135 proposals for&#xd;
serious games in immersive VR-environments that are combinations of both VR and serious&#xd;
games and that offer end-user validation. First, an analysis of the forum, nationality, and date of&#xd;
publication of the articles is conducted. Then, the application domains, the target audience, the&#xd;
design of the game and its technological implementation, the performance evaluation procedure, and the results are analyzed. The aim here is to identify the factual standards of the&#xd;
proposed solutions and the differences between training and learning applications. Finally, the&#xd;
study lays the basis for future research lines that will develop serious games in immersive VRenvironments, providing recommendations for the improvement of these tools and their&#xd;
successful application for the enhancement of both learning and training tasks.</dc:description>
<dc:description>This investigation was partially supported by the GruaRV project (Reference Number INVESTUN/18/0002) of the Consejeria de Empleo of the Junta de Castilla y León (Spain).</dc:description>
<dc:date>2024-01-15T10:47:59Z</dc:date>
<dc:date>2024-01-15T10:47:59Z</dc:date>
<dc:date>2019-12</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:identifier>1380-7501</dc:identifier>
<dc:identifier>http://hdl.handle.net/10259/8341</dc:identifier>
<dc:identifier>10.1007/s11042-019-08348-9</dc:identifier>
<dc:identifier>1573-7721</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Multimedia Tools and Applications. 2019, V. 79, n. 9-10, p. 5501-5527</dc:relation>
<dc:relation>https://doi.org/10.1007/s11042-019-08348-9</dc:relation>
<dc:rights>Atribución 4.0 Internacional</dc:rights>
<dc:rights>http://creativecommons.org/licenses/by/4.0/</dc:rights>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:format>application/pdf</dc:format>
<dc:publisher>Springer Nature</dc:publisher>
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