<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-07-12T23:16:14Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/8350" metadataPrefix="marc">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/8350</identifier><datestamp>2024-05-15T07:46:13Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_7349</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dcterms="http://purl.org/dc/terms/" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
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<subfield code="a">Miguel Alonso, Inés</subfield>
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<subfield code="a">Guillén Sanz, Henar</subfield>
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<subfield code="a">Bustillo Iglesias, Andrés</subfield>
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<subfield code="a">Serious games, including immersive Virtual Reality (iVR) experiences, can be challenging for players due to their unfamiliar  control  systems  and  mechanics.  This  study  focuses  on  designing  a  gamified  tutorial  for  iVR  serious  games  that  not only teaches iVR interactions but also enhances user enjoyment and engagement. The tutorial consists of progressively challenging  mini-games  that  adapt  to  the  user's  performance.  Tips  and  recommendations  are  provided  through  a  robot  avatar  if  users  struggle  or  make  mistakes.  An  optional  narrative  is  included  to  enhance  user  engagement,  but  it  is  not  mandatory for the iVR experience. Gamification elements, such as point collection and progress updates, are incorporated into the tutorial. It can be played independently or as an introduction to iVR serious games. The goal is to use gamificationprinciples to maintain user engagement and flow while enhancing the learning experience in the virtual world.</subfield>
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