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<dc:creator>Checa Cruz, David</dc:creator>
<dc:creator>Bustillo Iglesias, Andrés</dc:creator>
<dc:date>2019-07</dc:date>
<dc:description>Two teaching methodologies are presented and compared in this study: on the one hand, semi-guided tours in immersive&#xd;
virtual reality and, on the other, viewing video renderings of 3D environments. The two techniques are contrasted through&#xd;
3D modeling of a ffteenth-century Spanish town called Briviesca, in an immersive environment, viewed with Oculus Rift.&#xd;
The suitability of virtual reality for teaching is assessed through questions on historical knowledge and urban layout. The&#xd;
understanding of the undergraduate students is evaluated, through questionnaires, after the viewing sessions. The responses&#xd;
of the students underline the efectiveness of the two methodologies: Video screenings received higher scores for historical&#xd;
ideas and the virtual tour was the most efective method at conveying knowledge learnt while viewing. Additionally, two user&#xd;
movements for controlling the virtual reality environment were tested: (1) gamepad locomotion and (2) roomscale movements combined with teleporting. The clear advantage of the second option was the total lack of motion sickness efects.&#xd;
However, the natural tendency using teleporting was to move very quickly through the city areas with no singular buildings&#xd;
and to spend more time in front of these types of buildings. They therefore missed visual information related to the frst areas&#xd;
while retaining more information related to those buildings. Finally, the spatial location of singular buildings was clearly&#xd;
better acquired with the virtual tour.</dc:description>
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<dc:identifier>http://hdl.handle.net/10259/8353</dc:identifier>
<dc:language>eng</dc:language>
<dc:publisher>Springer Nature</dc:publisher>
<dc:title>Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century</dc:title>
<dc:type>info:eu-repo/semantics/article</dc:type>
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