<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-23T08:46:16Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/8353" metadataPrefix="mods">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/8353</identifier><datestamp>2024-05-15T07:43:44Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_4220</setSpec></header><metadata><mods:mods xmlns:mods="http://www.loc.gov/mods/v3" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
<mods:name>
<mods:namePart>Checa Cruz, David</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Bustillo Iglesias, Andrés</mods:namePart>
</mods:name>
<mods:extension>
<mods:dateAvailable encoding="iso8601">2024-01-16T12:58:06Z</mods:dateAvailable>
</mods:extension>
<mods:extension>
<mods:dateAccessioned encoding="iso8601">2024-01-16T12:58:06Z</mods:dateAccessioned>
</mods:extension>
<mods:originInfo>
<mods:dateIssued encoding="iso8601">2019-07</mods:dateIssued>
</mods:originInfo>
<mods:identifier type="issn">1359-4338</mods:identifier>
<mods:identifier type="uri">http://hdl.handle.net/10259/8353</mods:identifier>
<mods:identifier type="doi">10.1007/s10055-019-00389-7</mods:identifier>
<mods:identifier type="essn">1434-9957</mods:identifier>
<mods:abstract>Two teaching methodologies are presented and compared in this study: on the one hand, semi-guided tours in immersive&#xd;
virtual reality and, on the other, viewing video renderings of 3D environments. The two techniques are contrasted through&#xd;
3D modeling of a ffteenth-century Spanish town called Briviesca, in an immersive environment, viewed with Oculus Rift.&#xd;
The suitability of virtual reality for teaching is assessed through questions on historical knowledge and urban layout. The&#xd;
understanding of the undergraduate students is evaluated, through questionnaires, after the viewing sessions. The responses&#xd;
of the students underline the efectiveness of the two methodologies: Video screenings received higher scores for historical&#xd;
ideas and the virtual tour was the most efective method at conveying knowledge learnt while viewing. Additionally, two user&#xd;
movements for controlling the virtual reality environment were tested: (1) gamepad locomotion and (2) roomscale movements combined with teleporting. The clear advantage of the second option was the total lack of motion sickness efects.&#xd;
However, the natural tendency using teleporting was to move very quickly through the city areas with no singular buildings&#xd;
and to spend more time in front of these types of buildings. They therefore missed visual information related to the frst areas&#xd;
while retaining more information related to those buildings. Finally, the spatial location of singular buildings was clearly&#xd;
better acquired with the virtual tour.</mods:abstract>
<mods:language>
<mods:languageTerm>eng</mods:languageTerm>
</mods:language>
<mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>
<mods:subject>
<mods:topic>Virtual reality</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Learning</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Immersive environments</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Active learning</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Presence</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Game engine</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Cultural heritage</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Oculus Rift</mods:topic>
</mods:subject>
<mods:titleInfo>
<mods:title>Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century</mods:title>
</mods:titleInfo>
<mods:genre>info:eu-repo/semantics/article</mods:genre>
</mods:mods></metadata></record></GetRecord></OAI-PMH>