<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-28T18:32:16Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/8353" metadataPrefix="oai_dc">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/8353</identifier><datestamp>2024-05-15T07:43:44Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_4220</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
<dc:title>Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century</dc:title>
<dc:creator>Checa Cruz, David</dc:creator>
<dc:creator>Bustillo Iglesias, Andrés</dc:creator>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>Learning</dc:subject>
<dc:subject>Immersive environments</dc:subject>
<dc:subject>Active learning</dc:subject>
<dc:subject>Presence</dc:subject>
<dc:subject>Game engine</dc:subject>
<dc:subject>Cultural heritage</dc:subject>
<dc:subject>Oculus Rift</dc:subject>
<dc:subject>Informática</dc:subject>
<dc:subject>Tecnología</dc:subject>
<dc:subject>Educación</dc:subject>
<dc:subject>Juegos</dc:subject>
<dc:subject>Computer science</dc:subject>
<dc:subject>Technology</dc:subject>
<dc:subject>Education</dc:subject>
<dc:subject>Games</dc:subject>
<dc:description>Two teaching methodologies are presented and compared in this study: on the one hand, semi-guided tours in immersive&#xd;
virtual reality and, on the other, viewing video renderings of 3D environments. The two techniques are contrasted through&#xd;
3D modeling of a ffteenth-century Spanish town called Briviesca, in an immersive environment, viewed with Oculus Rift.&#xd;
The suitability of virtual reality for teaching is assessed through questions on historical knowledge and urban layout. The&#xd;
understanding of the undergraduate students is evaluated, through questionnaires, after the viewing sessions. The responses&#xd;
of the students underline the efectiveness of the two methodologies: Video screenings received higher scores for historical&#xd;
ideas and the virtual tour was the most efective method at conveying knowledge learnt while viewing. Additionally, two user&#xd;
movements for controlling the virtual reality environment were tested: (1) gamepad locomotion and (2) roomscale movements combined with teleporting. The clear advantage of the second option was the total lack of motion sickness efects.&#xd;
However, the natural tendency using teleporting was to move very quickly through the city areas with no singular buildings&#xd;
and to spend more time in front of these types of buildings. They therefore missed visual information related to the frst areas&#xd;
while retaining more information related to those buildings. Finally, the spatial location of singular buildings was clearly&#xd;
better acquired with the virtual tour.</dc:description>
<dc:date>2024-01-16T12:58:06Z</dc:date>
<dc:date>2024-01-16T12:58:06Z</dc:date>
<dc:date>2019-07</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/acceptedVersion</dc:type>
<dc:identifier>1359-4338</dc:identifier>
<dc:identifier>http://hdl.handle.net/10259/8353</dc:identifier>
<dc:identifier>10.1007/s10055-019-00389-7</dc:identifier>
<dc:identifier>1434-9957</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Virtual Reality. 2019, V. 24, n. 1, p. 151-161</dc:relation>
<dc:relation>https://doi.org/10.1007/s10055-019-00389-7</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:format>application/pdf</dc:format>
<dc:publisher>Springer Nature</dc:publisher>
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