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<dc:creator>Miguel Alonso, Inés</dc:creator>
<dc:creator>Rodríguez García, Bruno</dc:creator>
<dc:creator>Checa Cruz, David</dc:creator>
<dc:creator>De Paolis, Lucio Tommaso</dc:creator>
<dc:date>2022-08-28</dc:date>
<dc:description>The fast development and progressive price reduction of Virtual Reality&#xd;
(VR) devices open a broad range of VR applications. Especially interesting are&#xd;
those applications focused on educational objectives. However, before these VR&#xd;
applications can be extensively presented in the educational system, some main&#xd;
issues to optimize their efficiency in the student’s autonomous learning process&#xd;
should be solved. While in non-VR games designers have consistently developed&#xd;
introductory tutorials to prepare new players for the game’s mechanics, in the case&#xd;
of VR, the design of these tutorials is still an open issue. This research presents&#xd;
a tutorial for VR educational applications to help the users to become familiar&#xd;
with the virtual environment and to learn the use of the interaction devices and&#xd;
the different mechanics within the experiences. In addition, the usability of this&#xd;
tutorial was tested with final users to assure its effectiveness.</dc:description>
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<dc:identifier>http://hdl.handle.net/10259/8366</dc:identifier>
<dc:language>eng</dc:language>
<dc:publisher>Springer Nature</dc:publisher>
<dc:title>Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience</dc:title>
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