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<dc:title>Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience</dc:title>
<dc:creator>Miguel Alonso, Inés</dc:creator>
<dc:creator>Rodríguez García, Bruno</dc:creator>
<dc:creator>Checa Cruz, David</dc:creator>
<dc:creator>De Paolis, Lucio Tommaso</dc:creator>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>Tutorial</dc:subject>
<dc:subject>Education</dc:subject>
<dc:subject>E-learning</dc:subject>
<dc:subject>Novelty effect</dc:subject>
<dc:subject>Informática</dc:subject>
<dc:subject>Tecnología</dc:subject>
<dc:subject>Educación</dc:subject>
<dc:subject>Computer science</dc:subject>
<dc:subject>Technology</dc:subject>
<dc:subject>Education</dc:subject>
<dc:description>The fast development and progressive price reduction of Virtual Reality&#xd;
(VR) devices open a broad range of VR applications. Especially interesting are&#xd;
those applications focused on educational objectives. However, before these VR&#xd;
applications can be extensively presented in the educational system, some main&#xd;
issues to optimize their efficiency in the student’s autonomous learning process&#xd;
should be solved. While in non-VR games designers have consistently developed&#xd;
introductory tutorials to prepare new players for the game’s mechanics, in the case&#xd;
of VR, the design of these tutorials is still an open issue. This research presents&#xd;
a tutorial for VR educational applications to help the users to become familiar&#xd;
with the virtual environment and to learn the use of the interaction devices and&#xd;
the different mechanics within the experiences. In addition, the usability of this&#xd;
tutorial was tested with final users to assure its effectiveness.</dc:description>
<dc:description>This work was partially supported by the ACIS project (Reference Number INVESTUN/21/BU/0002) of the Consejeria de Empleo e Industria of the Junta de Castilla y León (Spain), the Erasmus+ RISKREAL Project (Reference Number 2020-1-ES01-KA204-081847) of the European Commission and the FLEXIMEC20 project (Reference Number 10/18/BU/0012 of the Planes Estrategicos de I+D) of the Instituto para la Competitividad Empresarial de Castilla y León (Spain) cofinanced with European Union FEDER funds.</dc:description>
<dc:date>2024-01-17T11:08:57Z</dc:date>
<dc:date>2024-01-17T11:08:57Z</dc:date>
<dc:date>2022-08-28</dc:date>
<dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
<dc:type>info:eu-repo/semantics/acceptedVersion</dc:type>
<dc:identifier>0302-9743</dc:identifier>
<dc:identifier>http://hdl.handle.net/10259/8366</dc:identifier>
<dc:identifier>10.1007/978-3-031-15553-6_5</dc:identifier>
<dc:identifier>1611-3349</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Extended Reality. 2022, V. 13446, p. 63-78</dc:relation>
<dc:relation>https://doi.org/10.1007/978-3-031-15553-6_5</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:format>application/pdf</dc:format>
<dc:publisher>Springer Nature</dc:publisher>
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