<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-05-30T17:28:43Z</responseDate><request verb="GetRecord" identifier="oai:riubu.ubu.es:10259/8366" metadataPrefix="mods">https://riubu.ubu.es/oai/request</request><GetRecord><record><header><identifier>oai:riubu.ubu.es:10259/8366</identifier><datestamp>2024-08-27T22:42:08Z</datestamp><setSpec>com_10259_4219</setSpec><setSpec>com_10259_5086</setSpec><setSpec>com_10259_2604</setSpec><setSpec>col_10259_7349</setSpec></header><metadata><mods:mods xmlns:mods="http://www.loc.gov/mods/v3" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
<mods:name>
<mods:namePart>Miguel Alonso, Inés</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Rodríguez García, Bruno</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Checa Cruz, David</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>De Paolis, Lucio Tommaso</mods:namePart>
</mods:name>
<mods:extension>
<mods:dateAvailable encoding="iso8601">2024-01-17T11:08:57Z</mods:dateAvailable>
</mods:extension>
<mods:extension>
<mods:dateAccessioned encoding="iso8601">2024-01-17T11:08:57Z</mods:dateAccessioned>
</mods:extension>
<mods:originInfo>
<mods:dateIssued encoding="iso8601">2022-08-28</mods:dateIssued>
</mods:originInfo>
<mods:identifier type="issn">0302-9743</mods:identifier>
<mods:identifier type="uri">http://hdl.handle.net/10259/8366</mods:identifier>
<mods:identifier type="doi">10.1007/978-3-031-15553-6_5</mods:identifier>
<mods:identifier type="essn">1611-3349</mods:identifier>
<mods:abstract>The fast development and progressive price reduction of Virtual Reality&#xd;
(VR) devices open a broad range of VR applications. Especially interesting are&#xd;
those applications focused on educational objectives. However, before these VR&#xd;
applications can be extensively presented in the educational system, some main&#xd;
issues to optimize their efficiency in the student’s autonomous learning process&#xd;
should be solved. While in non-VR games designers have consistently developed&#xd;
introductory tutorials to prepare new players for the game’s mechanics, in the case&#xd;
of VR, the design of these tutorials is still an open issue. This research presents&#xd;
a tutorial for VR educational applications to help the users to become familiar&#xd;
with the virtual environment and to learn the use of the interaction devices and&#xd;
the different mechanics within the experiences. In addition, the usability of this&#xd;
tutorial was tested with final users to assure its effectiveness.</mods:abstract>
<mods:language>
<mods:languageTerm>eng</mods:languageTerm>
</mods:language>
<mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>
<mods:subject>
<mods:topic>Virtual reality</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Tutorial</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Education</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>E-learning</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Novelty effect</mods:topic>
</mods:subject>
<mods:titleInfo>
<mods:title>Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience</mods:title>
</mods:titleInfo>
<mods:genre>info:eu-repo/semantics/conferenceObject</mods:genre>
</mods:mods></metadata></record></GetRecord></OAI-PMH>