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<dc:title>Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults</dc:title>
<dc:creator>Guillén Sanz, Henar</dc:creator>
<dc:creator>Miguel Alonso, Inés</dc:creator>
<dc:creator>Quevedo Varona, Itziar</dc:creator>
<dc:creator>Rodríguez García, Bruno</dc:creator>
<dc:subject>Informática</dc:subject>
<dc:subject>Tecnología</dc:subject>
<dc:subject>Salud</dc:subject>
<dc:subject>Computer science</dc:subject>
<dc:subject>Technology</dc:subject>
<dc:subject>Health</dc:subject>
<dc:date>2024-01-17T11:22:47Z</dc:date>
<dc:date>2024-01-17T11:22:47Z</dc:date>
<dc:date>2023-08-26</dc:date>
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<dc:identifier>10.1007/978-3-031-42293-5_51</dc:identifier>
<dc:identifier>1611-3349</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Human-Computer Interaction. 2023, V. 14145, p. 444-448</dc:relation>
<dc:relation>https://doi.org/10.1007/978-3-031-42293-5_51</dc:relation>
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<dc:publisher>Springer Nature</dc:publisher>
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