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<dc:title>Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults</dc:title>
<dc:creator>Guillén Sanz, Henar</dc:creator>
<dc:creator>Miguel Alonso, Inés</dc:creator>
<dc:creator>Quevedo Varona, Itziar</dc:creator>
<dc:creator>Rodríguez García, Bruno</dc:creator>
<dcterms:dateAccepted>2024-01-17T11:22:47Z</dcterms:dateAccepted>
<dcterms:available>2024-01-17T11:22:47Z</dcterms:available>
<dcterms:created>2024-01-17T11:22:47Z</dcterms:created>
<dcterms:issued>2023-08-26</dcterms:issued>
<dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
<dc:identifier>0302-9743</dc:identifier>
<dc:identifier>http://hdl.handle.net/10259/8367</dc:identifier>
<dc:identifier>10.1007/978-3-031-42293-5_51</dc:identifier>
<dc:identifier>1611-3349</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Human-Computer Interaction. 2023, V. 14145, p. 444-448</dc:relation>
<dc:relation>https://doi.org/10.1007/978-3-031-42293-5_51</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:publisher>Springer Nature</dc:publisher>
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