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<dc:title>A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments</dc:title>
<dc:creator>Checa Cruz, David</dc:creator>
<dc:creator>Rodríguez García, Bruno</dc:creator>
<dc:creator>Guillén Sanz, Henar</dc:creator>
<dc:creator>Miguel Alonso, Inés</dc:creator>
<dc:subject>Virtual reality</dc:subject>
<dc:subject>Learning</dc:subject>
<dc:subject>Multi-user</dc:subject>
<dc:subject>Framework</dc:subject>
<dc:description>Multi-user immersive Virtual Reality (iVR) environments have gained&#xd;
attention for their potential to facilitate collaborative learning experiences. These&#xd;
environments offer ideal settings for social interaction, collaborative learning,&#xd;
and experiential learning. However, the development of these immersive environments can be time-consuming, and existing options often have limitations that hinder widespread adoption in educational settings. The framework aims to address&#xd;
these challenges by providing a structured approach to design and development&#xd;
multi-user immersive virtual reality environments. The proposed framework integrates key components such as user interaction, data tracking, and visualization&#xd;
functionalities, with a focus on enhancing learning outcomes and promoting collaborative experiences. Through the utilization of the framework, developers can&#xd;
create interactive iVR learning environments that facilitate meaningful engagement and knowledge acquisition. To illustrate its functionality, a case study is&#xd;
presented, showcasing a multi-user virtual reconstruction of San Juan de Arce, La&#xd;
Rioja (Spain) for cultural heritage learning. The results demonstrate the potential&#xd;
of the framework in creating engaging and educational experiences while reducing&#xd;
dependence on external tools. Future research directions emphasize the continuous improvement and adaptability of the framework to meet diverse educational&#xd;
needs.</dc:description>
<dc:date>2024-01-17T11:48:27Z</dc:date>
<dc:date>2024-01-17T11:48:27Z</dc:date>
<dc:date>2023-09-05</dc:date>
<dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
<dc:identifier>0302-9743</dc:identifier>
<dc:identifier>http://hdl.handle.net/10259/8370</dc:identifier>
<dc:identifier>10.1007/978-3-031-43401-3_6</dc:identifier>
<dc:identifier>1611-3349</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>Extended Reality. 2023, V. 14218, p. 89-103</dc:relation>
<dc:relation>https://doi.org/10.1007/978-3-031-43401-3_6</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:publisher>Springer Nature</dc:publisher>
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