RT info:eu-repo/semantics/conferenceObject T1 A Virtual Reality Serious Game for Children with Dyslexia: DixGame A1 Guillén Sanz, Henar A1 Rodríguez García, Bruno A1 Martínez García, Kim A1 Sáiz Manzanares, María Consuelo K1 Virtual reality K1 Serious game K1 Dyslexia K1 Education K1 Children K1 Realidad virtual K1 Virtual reality K1 Salud K1 Health K1 Informática K1 Computer science AB Children with reading and writing difficulties, such as dyslexia, havebeen directly affected by the Covid-19 situation because they could not have theteacher’s face-to-face support. Consequently, new devices and technological applications are being used in educational contexts to improve the interest of learning. This paper presents the design of a Virtual Reality Serious Game calledDixGame. This game is a pedagogical tool specifically oriented to children between 8 and 12 years old with dyslexia. Two immersive mini-games are includedin this game: a Whack-a-mole and a Memory, which try to improve differentskills keeping the children focused on tasks. Whack-a-mole aims to work on theattention and visual and reading agility by recognizing correct letters and words.Memory aims to improve memory and attention ability by pairing letter-cards.The mini-game structure permits to incorporate new levels or games and the progressive increment of difficulty allows the autonomous treatment PB Springer SN 0302-9743 YR 2022 FD 2022-08 LK http://hdl.handle.net/10259/10494 UL http://hdl.handle.net/10259/10494 LA eng NO Comunicación presentada en 1st International Conference on eXtended Reality (XR Salento 2022), celebrado en Lecce, Italia durante los días 6-8 de julio de 2022. NO This work was partially supported by the ACIS project (Reference Number INVESTUN/21/BU/0002) of the Consejería de Empleo e Industria of the Junta de Castilla y León (Spain) and the Erasmus+ RISKREAL Project (Reference Number 2020- 1-ES01-KA204-081847) of the European Commission. DS Repositorio Institucional de la Universidad de Burgos RD 01-jun-2025