TY - JOUR AU - Sipone, Silvia AU - Rodríguez Gutiérrez, Andrés AU - Moura Berodia, José Luis AU - Rojo Arce, Marta PY - 2025 UR - http://hdl.handle.net/10259/10214 AB - Gamification and Escape Rooms (ER) have emerged as effective tools for fostering attitudinal and behavioural shifts and enhancing learning. While their application in sustainable mobility remains limited, it is predominantly associated with digital... LA - eng PB - Springer KW - Transporte sostenible KW - Sustainable transportation KW - Juegos KW - Games KW - Enseñanza primaria KW - Education, Primary TI - Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children DO - 10.1057/s41599-025-04393-y T2 - Humanities and Social Sciences Communications VL - 12 ER -