TY - null AU - Sipone, Silvia AU - Rodríguez Gutiérrez, Andrés AU - Moura Berodia, José Luis AU - Rojo Arce, Marta PY - 2024 SN - 2352-1465 UR - http://hdl.handle.net/10259/10216 AB - Gamification and Escape Rooms (ER) are becoming useful tools to encourage attitudinal and behavioural changes and increase learning. In the field of sustainable mobility their use is not widespread and is, in most cases, related to digital games and... LA - eng PB - Elsevier KW - Sustainable mobility KW - Escape room KW - Education KW - Learning KW - Multinomial logit KW - Educación KW - Education KW - Transporte sostenible KW - Sustainable transportation KW - Juegos KW - Games TI - The use of Escape Room as an alternative teaching strategy for sustainable mobility DO - 10.1016/j.trpro.2024.02.067 VL - 78 ER -