TY - JOUR AU - Sáiz Manzanares, María Consuelo AU - Marticorena Sánchez, Raúl AU - Escolar Llamazares, María del Camino AU - González Díez, Irene AU - Velasco Saiz, Rut PY - 2024 UR - http://hdl.handle.net/10259/10274 AB - The use of serious games on virtual learning platforms as a learning support resource is increasingly common. They are especially effective in helping students acquire mainly applied curricular content. However, a process is required to monitor the... LA - eng PB - MDPI KW - Serious games KW - Machine learning KW - Learning monitoring KW - Branching scenario KW - Tecnología KW - Technology KW - Informática KW - Computer science KW - Psicología KW - Psychology KW - Enseñanza superior KW - Education, Higher TI - Using Serious Game Techniques with Health Sciences and Biomedical Engineering Students: An Analysis Using Machine Learning Techniques DO - 10.3390/info15120804 T2 - Information VL - 15 M2 - 804 ER -