TY - JOUR AU - San Martín Gutiérrez, Sonia AU - Jiménez Torres, Nadia Huitzilin AU - Camarero Izquierdo, María Carmen AU - San José Cabezudo, Rebeca PY - 2020 SN - 0718-1876 UR - http://hdl.handle.net/10259/9692 AB - The smartphone has made gaming more accessible and desirable for a wider market than ever before. Game apps are one of the most consumed and fastest growing products in the world today. Yet, few studies have thus far explored the implications of games... LA - eng PB - Universidad de Talca. Facultad de Ingeniería KW - Game apps KW - Self-efficacy KW - Personality KW - Shopping KW - Big five KW - Consumidores-Conducta KW - Consumer behavior KW - Comercio electrónico KW - Electronic commerce TI - The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps DO - 10.4067/S0718-18762020000200105 T2 - Journal of theoretical and applied electronic commerce research VL - 15 M2 - 59 ER -